Upgrade Raylib to 6.0 (#337)
* Updated target to Raylib 6 + synced invoke called with the changes in C. [WARNING: Breaking changes!] * Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers * Additional resources from the Raylib repo. * Fixed additional pinvokes to match with the new raylib bindings. [Warning breaking changes!] * Fixing the QOL utils * Fixing the Mesh struct * Applying changes after review. Merged resources.LICENSE + raylib-cs.Native.csproj only targets dotnet8 * Updated README to reflect .NET 10 and Raylib 6 compatibility changes. * Updated shader colors, adjusted car model scale, disabled HDR in SkyboxDemo, and fixed camera mode assignment. Removed unused `Capacity` field in FilePathList struct. * Improved XML comments for consistency, fixed spacing and formatting across examples, added new resources to `resources.LICENSE`. * Updated XML comment for `GetDirectoryFileCountEx` to clarify behavior and filtering options. * Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in `Shader.cs` for so it is inline with the upstream. * Improved XML comments for clarity and consistency in `Model.cs` and `Mesh.cs`, updated method and variable names for better readability, and adjusted logic in span creation methods. * Corrected XML comment capitalization in `Model.cs`. --------- Co-authored-by: Meatcorps <info@meatcorps.nl>
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189 changed files with 43644 additions and 380 deletions
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@ -1,3 +1,4 @@
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using System;
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using System.Runtime.InteropServices;
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namespace Raylib_cs;
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@ -8,11 +9,6 @@ namespace Raylib_cs;
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct FilePathList
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{
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/// <summary>
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/// Filepaths max entries
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/// </summary>
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public uint Capacity;
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/// <summary>
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/// Filepaths entries count
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/// </summary>
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@ -21,6 +21,11 @@ public readonly ref struct Utf8Buffer
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return (sbyte*)_data.ToPointer();
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}
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public unsafe byte* AsBytePointer()
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{
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return (byte*)_data.ToPointer();
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}
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public void Dispose()
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{
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Marshal.ZeroFreeCoTaskMemUTF8(_data);
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