Upgrade Raylib to 6.0 (#337)
* Updated target to Raylib 6 + synced invoke called with the changes in C. [WARNING: Breaking changes!] * Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers * Additional resources from the Raylib repo. * Fixed additional pinvokes to match with the new raylib bindings. [Warning breaking changes!] * Fixing the QOL utils * Fixing the Mesh struct * Applying changes after review. Merged resources.LICENSE + raylib-cs.Native.csproj only targets dotnet8 * Updated README to reflect .NET 10 and Raylib 6 compatibility changes. * Updated shader colors, adjusted car model scale, disabled HDR in SkyboxDemo, and fixed camera mode assignment. Removed unused `Capacity` field in FilePathList struct. * Improved XML comments for consistency, fixed spacing and formatting across examples, added new resources to `resources.LICENSE`. * Updated XML comment for `GetDirectoryFileCountEx` to clarify behavior and filtering options. * Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in `Shader.cs` for so it is inline with the upstream. * Improved XML comments for clarity and consistency in `Model.cs` and `Mesh.cs`, updated method and variable names for better readability, and adjusted logic in span creation methods. * Corrected XML comment capitalization in `Model.cs`. --------- Co-authored-by: Meatcorps <info@meatcorps.nl>
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@ -10,7 +10,7 @@ C# bindings for raylib, a simple and easy-to-use library to learn videogames pro
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[](https://github.com/raylib-cs/raylib-cs/stargazers)
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[](https://github.com/raylib-cs/raylib-cs/actions?query=workflow%3ABuild)
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Raylib-cs targets net8.0 and uses the [official 5.5 release](https://github.com/raysan5/raylib/releases/tag/5.5)
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Raylib-cs targets net8.0, net10.0 and uses the [official 6.0 release](https://github.com/raysan5/raylib/releases/tag/6.0)
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to build the native libraries.
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## Status
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@ -47,7 +47,7 @@ otherwise the command won't work.
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2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
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3. Download/build the native libraries for the platforms you want using the [official 5.5 release](https://github.com/raysan5/raylib/releases/tag/5.5).
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3. Download/build the native libraries for the platforms you want using the [official 6.0 release](https://github.com/raysan5/raylib/releases/tag/6.0).
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**NOTE: the MSVC version is required for Windows platforms**
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4. Setup the native libraries so they are in the same directory as the executable/can be found in the [search path](https://www.mono-project.com/docs/advanced/pinvoke/).
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