Upgrade Raylib to 6.0 (#337)
* Updated target to Raylib 6 + synced invoke called with the changes in C. [WARNING: Breaking changes!] * Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers * Additional resources from the Raylib repo. * Fixed additional pinvokes to match with the new raylib bindings. [Warning breaking changes!] * Fixing the QOL utils * Fixing the Mesh struct * Applying changes after review. Merged resources.LICENSE + raylib-cs.Native.csproj only targets dotnet8 * Updated README to reflect .NET 10 and Raylib 6 compatibility changes. * Updated shader colors, adjusted car model scale, disabled HDR in SkyboxDemo, and fixed camera mode assignment. Removed unused `Capacity` field in FilePathList struct. * Improved XML comments for consistency, fixed spacing and formatting across examples, added new resources to `resources.LICENSE`. * Updated XML comment for `GetDirectoryFileCountEx` to clarify behavior and filtering options. * Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in `Shader.cs` for so it is inline with the upstream. * Improved XML comments for clarity and consistency in `Model.cs` and `Mesh.cs`, updated method and variable names for better readability, and adjusted logic in span creation methods. * Corrected XML comment capitalization in `Model.cs`. --------- Co-authored-by: Meatcorps <info@meatcorps.nl>
This commit is contained in:
parent
1b890169c5
commit
21d83c60a9
189 changed files with 43644 additions and 380 deletions
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using Examples.Core;
|
||||
using Examples.Shapes;
|
||||
|
|
@ -34,6 +33,9 @@ public class ExampleList
|
|||
public static ExampleInfo[] AllExamples = new[]
|
||||
{
|
||||
// Core
|
||||
new ExampleInfo("DeltaTime", DeltaTime.Main),
|
||||
new ExampleInfo("InputGesturesTestBed", InputGesturesTestBed.Main),
|
||||
new ExampleInfo("InputVirtualControls", InputVirtualControls.Main),
|
||||
new ExampleInfo("Camera2dPlatformer", Camera2dPlatformer.Main),
|
||||
new ExampleInfo("Camera2dDemo", Camera2dDemo.Main),
|
||||
new ExampleInfo("Camera3dFirstPerson", Camera3dFirstPerson.Main),
|
||||
|
|
@ -110,7 +112,8 @@ public class ExampleList
|
|||
new ExampleInfo("WritingAnim", WritingAnim.Main),
|
||||
|
||||
// Models
|
||||
new ExampleInfo("AnimationDemo", AnimationDemo.Main),
|
||||
new ExampleInfo("LoadingIqm", LoadingIqm.Main),
|
||||
new ExampleInfo("LoadingGltf", LoadingGltf.Main),
|
||||
new ExampleInfo("BillboardDemo", BillboardDemo.Main),
|
||||
new ExampleInfo("BoxCollisions", BoxCollisions.Main),
|
||||
new ExampleInfo("CubicmapDemo", CubicmapDemo.Main),
|
||||
|
|
@ -127,6 +130,7 @@ public class ExampleList
|
|||
new ExampleInfo("SkyboxDemo", SkyboxDemo.Main),
|
||||
new ExampleInfo("WavingCubes", WavingCubes.Main),
|
||||
new ExampleInfo("YawPitchRoll", YawPitchRoll.Main),
|
||||
new ExampleInfo("DynamicMesh", DynamicMesh.Main),
|
||||
|
||||
// Shaders
|
||||
new ExampleInfo("BasicLighting", BasicLighting.Main),
|
||||
|
|
|
|||
Loading…
Reference in a new issue