Add GetShaderLocationAttrib function
- Used by the example shaders_rlgl_mesh_instanced.
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@ -2564,6 +2564,10 @@ namespace Raylib_cs
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetShaderLocation(Shader shader, string uniformName);
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public static extern int GetShaderLocation(Shader shader, string uniformName);
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// Get shader attribute location
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetShaderLocationAttrib(Shader shader, string attribName);
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// Set shader uniform value
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// Set shader uniform value
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// value refers to a const void *
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// value refers to a const void *
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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