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LoadTextureCubemap updated

This commit is contained in:
JupiterRider 2024-12-06 21:46:25 +01:00
commit 18132b22f0

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@ -618,9 +618,9 @@ public static unsafe partial class Rlgl
[DllImport(NativeLibName, EntryPoint = "rlLoadTextureDepth", CallingConvention = CallingConvention.Cdecl)] [DllImport(NativeLibName, EntryPoint = "rlLoadTextureDepth", CallingConvention = CallingConvention.Cdecl)]
public static extern uint LoadTextureDepth(int width, int height, CBool useRenderBuffer); public static extern uint LoadTextureDepth(int width, int height, CBool useRenderBuffer);
/// <summary>Load texture cubemap</summary> /// <summary>Load texture cubemap data</summary>
[DllImport(NativeLibName, EntryPoint = "rlLoadTextureCubemap", CallingConvention = CallingConvention.Cdecl)] [DllImport(NativeLibName, EntryPoint = "rlLoadTextureCubemap", CallingConvention = CallingConvention.Cdecl)]
public static extern uint LoadTextureCubemap(void* data, int size, PixelFormat format); public static extern uint LoadTextureCubemap(void* data, int size, PixelFormat format, int mipmapCount);
/// <summary>Update GPU texture with new data</summary> /// <summary>Update GPU texture with new data</summary>
[DllImport(NativeLibName, EntryPoint = "rlUpdateTexture", CallingConvention = CallingConvention.Cdecl)] [DllImport(NativeLibName, EntryPoint = "rlUpdateTexture", CallingConvention = CallingConvention.Cdecl)]