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extra file for rlgl utils added (inkl. first member SetUniformMatrices)

This commit is contained in:
JupiterRider 2024-12-06 21:57:59 +01:00
commit 12bc8bf8c7

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@ -0,0 +1,15 @@
using System.Numerics;
namespace Raylib_cs;
public static unsafe partial class Rlgl
{
/// <summary>Set shader value matrices</summary>
public static void SetUniformMatrices(int locIndex, Matrix4x4[] mat)
{
fixed (Matrix4x4* p = mat)
{
SetUniformMatrices(locIndex, p, mat.Length);
}
}
}