mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-04-03 11:09:40 -04:00
Minor improvements and formatting
- Replaced Rlgl format usage with PixelFormat enum and update constants. - Added new enums used with framebuffers. - Added missing functions and fixed function naming.
This commit is contained in:
parent
da81033670
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1279502344
@ -398,20 +398,20 @@ namespace Raylib_cs
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[Flags]
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[Flags]
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public enum ConfigFlag
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public enum ConfigFlag
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{
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{
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FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
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FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
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FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
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FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
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FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
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FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
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FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
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FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
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FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
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FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
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FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
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FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
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FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
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FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
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FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
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FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
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FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
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FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
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FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
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FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
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FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
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FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
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FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
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FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
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FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
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FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
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FLAG_INTERLACED_HINT = 0x00010000, // Set to try enabling interlaced video format (for V3D)
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FLAG_INTERLACED_HINT = 0x00010000, // Set to try enabling interlaced video format (for V3D)
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}
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}
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// Trace log type
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// Trace log type
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@ -433,157 +433,157 @@ namespace Raylib_cs
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public enum KeyboardKey
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public enum KeyboardKey
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{
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{
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// Alphanumeric keys
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// Alphanumeric keys
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KEY_APOSTROPHE = 39,
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KEY_APOSTROPHE = 39,
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KEY_COMMA = 44,
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KEY_COMMA = 44,
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KEY_MINUS = 45,
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KEY_MINUS = 45,
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KEY_PERIOD = 46,
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KEY_PERIOD = 46,
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KEY_SLASH = 47,
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KEY_SLASH = 47,
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KEY_ZERO = 48,
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KEY_ZERO = 48,
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KEY_ONE = 49,
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KEY_ONE = 49,
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KEY_TWO = 50,
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KEY_TWO = 50,
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KEY_THREE = 51,
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KEY_THREE = 51,
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KEY_FOUR = 52,
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KEY_FOUR = 52,
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KEY_FIVE = 53,
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KEY_FIVE = 53,
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KEY_SIX = 54,
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KEY_SIX = 54,
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KEY_SEVEN = 55,
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KEY_SEVEN = 55,
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KEY_EIGHT = 56,
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KEY_EIGHT = 56,
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KEY_NINE = 57,
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KEY_NINE = 57,
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KEY_SEMICOLON = 59,
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KEY_SEMICOLON = 59,
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KEY_EQUAL = 61,
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KEY_EQUAL = 61,
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KEY_A = 65,
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KEY_A = 65,
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KEY_B = 66,
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KEY_B = 66,
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KEY_C = 67,
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KEY_C = 67,
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KEY_D = 68,
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KEY_D = 68,
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KEY_E = 69,
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KEY_E = 69,
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KEY_F = 70,
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KEY_F = 70,
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KEY_G = 71,
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KEY_G = 71,
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KEY_H = 72,
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KEY_H = 72,
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KEY_I = 73,
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KEY_I = 73,
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KEY_J = 74,
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KEY_J = 74,
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KEY_K = 75,
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KEY_K = 75,
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KEY_L = 76,
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KEY_L = 76,
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KEY_M = 77,
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KEY_M = 77,
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KEY_N = 78,
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KEY_N = 78,
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KEY_O = 79,
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KEY_O = 79,
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KEY_P = 80,
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KEY_P = 80,
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KEY_Q = 81,
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KEY_Q = 81,
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KEY_R = 82,
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KEY_R = 82,
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KEY_S = 83,
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KEY_S = 83,
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KEY_T = 84,
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KEY_T = 84,
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KEY_U = 85,
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KEY_U = 85,
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KEY_V = 86,
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KEY_V = 86,
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KEY_W = 87,
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KEY_W = 87,
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KEY_X = 88,
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KEY_X = 88,
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KEY_Y = 89,
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KEY_Y = 89,
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KEY_Z = 90,
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KEY_Z = 90,
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// Function keys
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// Function keys
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KEY_SPACE = 32,
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KEY_SPACE = 32,
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KEY_ESCAPE = 256,
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KEY_ESCAPE = 256,
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KEY_ENTER = 257,
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KEY_ENTER = 257,
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KEY_TAB = 258,
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KEY_TAB = 258,
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KEY_BACKSPACE = 259,
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KEY_BACKSPACE = 259,
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KEY_INSERT = 260,
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KEY_INSERT = 260,
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KEY_DELETE = 261,
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KEY_DELETE = 261,
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KEY_RIGHT = 262,
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KEY_RIGHT = 262,
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KEY_LEFT = 263,
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KEY_LEFT = 263,
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KEY_DOWN = 264,
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KEY_DOWN = 264,
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KEY_UP = 265,
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KEY_UP = 265,
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KEY_PAGE_UP = 266,
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KEY_PAGE_UP = 266,
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KEY_PAGE_DOWN = 267,
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KEY_PAGE_DOWN = 267,
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KEY_HOME = 268,
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KEY_HOME = 268,
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KEY_END = 269,
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KEY_END = 269,
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KEY_CAPS_LOCK = 280,
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KEY_CAPS_LOCK = 280,
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KEY_SCROLL_LOCK = 281,
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KEY_SCROLL_LOCK = 281,
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KEY_NUM_LOCK = 282,
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KEY_NUM_LOCK = 282,
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KEY_PRINT_SCREEN = 283,
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KEY_PRINT_SCREEN = 283,
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KEY_PAUSE = 284,
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KEY_PAUSE = 284,
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KEY_F1 = 290,
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KEY_F1 = 290,
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KEY_F2 = 291,
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KEY_F2 = 291,
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KEY_F3 = 292,
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KEY_F3 = 292,
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KEY_F4 = 293,
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KEY_F4 = 293,
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KEY_F5 = 294,
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KEY_F5 = 294,
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KEY_F6 = 295,
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KEY_F6 = 295,
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KEY_F7 = 296,
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KEY_F7 = 296,
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KEY_F8 = 297,
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KEY_F8 = 297,
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KEY_F9 = 298,
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KEY_F9 = 298,
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KEY_F10 = 299,
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KEY_F10 = 299,
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KEY_F11 = 300,
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KEY_F11 = 300,
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KEY_F12 = 301,
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KEY_F12 = 301,
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KEY_LEFT_SHIFT = 340,
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KEY_LEFT_SHIFT = 340,
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KEY_LEFT_CONTROL = 341,
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KEY_LEFT_CONTROL = 341,
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KEY_LEFT_ALT = 342,
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KEY_LEFT_ALT = 342,
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KEY_LEFT_SUPER = 343,
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KEY_LEFT_SUPER = 343,
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KEY_RIGHT_SHIFT = 344,
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KEY_RIGHT_SHIFT = 344,
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KEY_RIGHT_CONTROL = 345,
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KEY_RIGHT_CONTROL = 345,
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KEY_RIGHT_ALT = 346,
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KEY_RIGHT_ALT = 346,
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KEY_RIGHT_SUPER = 347,
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KEY_RIGHT_SUPER = 347,
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KEY_KB_MENU = 348,
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KEY_KB_MENU = 348,
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KEY_LEFT_BRACKET = 91,
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KEY_LEFT_BRACKET = 91,
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KEY_BACKSLASH = 92,
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KEY_BACKSLASH = 92,
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KEY_RIGHT_BRACKET = 93,
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KEY_RIGHT_BRACKET = 93,
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KEY_GRAVE = 96,
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KEY_GRAVE = 96,
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// Keypad keys
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// Keypad keys
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KEY_KP_0 = 320,
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KEY_KP_0 = 320,
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KEY_KP_1 = 321,
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KEY_KP_1 = 321,
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KEY_KP_2 = 322,
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KEY_KP_2 = 322,
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KEY_KP_3 = 323,
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KEY_KP_3 = 323,
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KEY_KP_4 = 324,
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KEY_KP_4 = 324,
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KEY_KP_5 = 325,
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KEY_KP_5 = 325,
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KEY_KP_6 = 326,
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KEY_KP_6 = 326,
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KEY_KP_7 = 327,
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KEY_KP_7 = 327,
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KEY_KP_8 = 328,
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KEY_KP_8 = 328,
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KEY_KP_9 = 329,
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KEY_KP_9 = 329,
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KEY_KP_DECIMAL = 330,
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KEY_KP_DECIMAL = 330,
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KEY_KP_DIVIDE = 331,
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KEY_KP_DIVIDE = 331,
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KEY_KP_MULTIPLY = 332,
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KEY_KP_MULTIPLY = 332,
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KEY_KP_SUBTRACT = 333,
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KEY_KP_SUBTRACT = 333,
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KEY_KP_ADD = 334,
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KEY_KP_ADD = 334,
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KEY_KP_ENTER = 335,
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KEY_KP_ENTER = 335,
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KEY_KP_EQUAL = 336
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KEY_KP_EQUAL = 336
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}
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}
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// Android buttons
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// Android buttons
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public enum AndroidButton
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public enum AndroidButton
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{
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{
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KEY_BACK = 4,
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KEY_BACK = 4,
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KEY_MENU = 82,
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KEY_MENU = 82,
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KEY_VOLUME_UP = 24,
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KEY_VOLUME_UP = 24,
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KEY_VOLUME_DOWN = 25
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KEY_VOLUME_DOWN = 25
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}
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}
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// Mouse buttons
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// Mouse buttons
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public enum MouseButton
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public enum MouseButton
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{
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{
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MOUSE_LEFT_BUTTON = 0,
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MOUSE_LEFT_BUTTON = 0,
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MOUSE_RIGHT_BUTTON = 1,
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MOUSE_RIGHT_BUTTON = 1,
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MOUSE_MIDDLE_BUTTON = 2
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MOUSE_MIDDLE_BUTTON = 2
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}
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}
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// Mouse cursor types
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// Mouse cursor types
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public enum MouseCursor
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public enum MouseCursor
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{
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{
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MOUSE_CURSOR_DEFAULT = 0,
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MOUSE_CURSOR_DEFAULT = 0,
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MOUSE_CURSOR_ARROW = 1,
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MOUSE_CURSOR_ARROW = 1,
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MOUSE_CURSOR_IBEAM = 2,
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MOUSE_CURSOR_IBEAM = 2,
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MOUSE_CURSOR_CROSSHAIR = 3,
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MOUSE_CURSOR_CROSSHAIR = 3,
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MOUSE_CURSOR_POINTING_HAND = 4,
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MOUSE_CURSOR_POINTING_HAND = 4,
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MOUSE_CURSOR_RESIZE_EW = 5, // The horizontal resize/move arrow shape
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MOUSE_CURSOR_RESIZE_EW = 5, // The horizontal resize/move arrow shape
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MOUSE_CURSOR_RESIZE_NS = 6, // The vertical resize/move arrow shape
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MOUSE_CURSOR_RESIZE_NS = 6, // The vertical resize/move arrow shape
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MOUSE_CURSOR_RESIZE_NWSE = 7, // The top-left to bottom-right diagonal resize/move arrow shape
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MOUSE_CURSOR_RESIZE_NWSE = 7, // The top-left to bottom-right diagonal resize/move arrow shape
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MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
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MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
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MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape
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MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape
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MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
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MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
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}
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}
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// Gamepad number
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// Gamepad number
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public enum GamepadNumber
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public enum GamepadNumber
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{
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{
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GAMEPAD_PLAYER1 = 0,
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GAMEPAD_PLAYER1 = 0,
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GAMEPAD_PLAYER2 = 1,
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GAMEPAD_PLAYER2 = 1,
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GAMEPAD_PLAYER3 = 2,
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GAMEPAD_PLAYER3 = 2,
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GAMEPAD_PLAYER4 = 3
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GAMEPAD_PLAYER4 = 3
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}
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}
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// Gamepad buttons
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// Gamepad buttons
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@ -689,9 +689,9 @@ namespace Raylib_cs
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// Material maps
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// Material maps
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public enum MaterialMapType
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public enum MaterialMapType
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{
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{
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MAP_ALBEDO = 0, // MAP_DIFFUSE
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MAP_ALBEDO = 0, // MAP_DIFFUSE
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MAP_METALNESS = 1, // MAP_SPECULAR
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MAP_METALNESS = 1, // MAP_SPECULAR
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MAP_NORMAL = 2,
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MAP_NORMAL = 2,
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MAP_ROUGHNESS = 3,
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MAP_ROUGHNESS = 3,
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MAP_OCCLUSION,
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MAP_OCCLUSION,
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MAP_EMISSION,
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MAP_EMISSION,
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@ -786,17 +786,17 @@ namespace Raylib_cs
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[Flags]
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[Flags]
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public enum GestureType
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public enum GestureType
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{
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{
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GESTURE_NONE = 0,
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GESTURE_NONE = 0,
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GESTURE_TAP = 1,
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GESTURE_TAP = 1,
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GESTURE_DOUBLETAP = 2,
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GESTURE_DOUBLETAP = 2,
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GESTURE_HOLD = 4,
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GESTURE_HOLD = 4,
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GESTURE_DRAG = 8,
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GESTURE_DRAG = 8,
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GESTURE_SWIPE_RIGHT = 16,
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GESTURE_SWIPE_RIGHT = 16,
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GESTURE_SWIPE_LEFT = 32,
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GESTURE_SWIPE_LEFT = 32,
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GESTURE_SWIPE_UP = 64,
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GESTURE_SWIPE_UP = 64,
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GESTURE_SWIPE_DOWN = 128,
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GESTURE_SWIPE_DOWN = 128,
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GESTURE_PINCH_IN = 256,
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GESTURE_PINCH_IN = 256,
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GESTURE_PINCH_OUT = 512
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GESTURE_PINCH_OUT = 512
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}
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}
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// Camera system modes
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// Camera system modes
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@ -1681,6 +1681,11 @@ namespace Raylib_cs
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[return: MarshalAs(UnmanagedType.I1)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);
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public static extern bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);
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// Check the collision between two lines defined by two points each, returns collision point by reference
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.I1)]
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public static extern bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, ref Vector2 collisionPoint);
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Texture Loading and Drawing Functions (Module: textures)
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// Texture Loading and Drawing Functions (Module: textures)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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@ -16,18 +16,45 @@ namespace Raylib_cs
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OPENGL_ES_20
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OPENGL_ES_20
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}
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}
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public enum FramebufferAttachType
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{
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RL_ATTACHMENT_COLOR_CHANNEL0 = 0,
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RL_ATTACHMENT_COLOR_CHANNEL1,
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RL_ATTACHMENT_COLOR_CHANNEL2,
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RL_ATTACHMENT_COLOR_CHANNEL3,
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RL_ATTACHMENT_COLOR_CHANNEL4,
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RL_ATTACHMENT_COLOR_CHANNEL5,
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RL_ATTACHMENT_COLOR_CHANNEL6,
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RL_ATTACHMENT_COLOR_CHANNEL7,
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RL_ATTACHMENT_DEPTH = 100,
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RL_ATTACHMENT_STENCIL = 200,
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}
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public enum FramebufferTexType
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{
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RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0,
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_X,
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Y,
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y,
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Z,
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z,
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RL_ATTACHMENT_TEXTURE2D = 100,
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RL_ATTACHMENT_RENDERBUFFER = 200,
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}
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[SuppressUnmanagedCodeSecurity]
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[SuppressUnmanagedCodeSecurity]
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public static class Rlgl
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public static class Rlgl
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{
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{
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// Used by DllImport to load the native library.
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// Used by DllImport to load the native library.
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public const string nativeLibName = "raylib";
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public const string nativeLibName = "raylib";
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public const float MAX_BATCH_ELEMENTS = 8192;
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public const int DEFAULT_BATCH_BUFFER_ELEMENTS = 8192;
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public const float MAX_BATCH_BUFFERING = 1;
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public const int DEFAULT_BATCH_BUFFERS = 1;
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public const float MAX_MATRIX_STACK_SIZE = 32;
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public const int DEFAULT_BATCH_DRAWCALLS = 256;
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public const float MAX_DRAWCALL_REGISTERED = 256;
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public const int MAX_BATCH_ACTIVE_TEXTURES = 4;
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public const float DEFAULT_NEAR_CULL_DISTANCE = 0.01f;
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public const int MAX_MATRIX_STACK_SIZE = 32;
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public const float DEFAULT_FAR_CULL_DISTANCE = 1000.0f;
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public const float RL_CULL_DISTANCE_NEAR = 0.01f;
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public const float RL_CULL_DISTANCE_FAR = 1000.0f;
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public const int RL_TEXTURE_WRAP_S = 0x2802;
|
public const int RL_TEXTURE_WRAP_S = 0x2802;
|
||||||
public const int RL_TEXTURE_WRAP_T = 0x2803;
|
public const int RL_TEXTURE_WRAP_T = 0x2803;
|
||||||
public const int RL_TEXTURE_MAG_FILTER = 0x2800;
|
public const int RL_TEXTURE_MAG_FILTER = 0x2800;
|
||||||
@ -159,11 +186,11 @@ namespace Raylib_cs
|
|||||||
|
|
||||||
// Enable render texture (fbo)
|
// Enable render texture (fbo)
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern void rlEnableRenderTexture(uint id);
|
public static extern void rlEnableFramebuffer(uint id);
|
||||||
|
|
||||||
// Disable render texture (fbo), return to default framebuffer
|
// Disable render texture (fbo), return to default framebuffer
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern void rlDisableRenderTexture();
|
public static extern void rlDisableFramebuffer();
|
||||||
|
|
||||||
// Enable depth test
|
// Enable depth test
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
@ -173,6 +200,14 @@ namespace Raylib_cs
|
|||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern void rlDisableDepthTest();
|
public static extern void rlDisableDepthTest();
|
||||||
|
|
||||||
|
// Enable depth write
|
||||||
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
|
public static extern void rlEnableDepthMask();
|
||||||
|
|
||||||
|
// Disable depth write
|
||||||
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
|
public static extern void rlDisableDepthMask();
|
||||||
|
|
||||||
// Enable backface culling
|
// Enable backface culling
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern void rlEnableBackfaceCulling();
|
public static extern void rlEnableBackfaceCulling();
|
||||||
@ -283,7 +318,7 @@ namespace Raylib_cs
|
|||||||
// Load texture in GPU
|
// Load texture in GPU
|
||||||
// data refers to a void *
|
// data refers to a void *
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern uint rlLoadTexture(IntPtr data, int width, int height, int format, int mipmapCount);
|
public static extern uint rlLoadTexture(IntPtr data, int width, int height, PixelFormat format, int mipmapCount);
|
||||||
|
|
||||||
// Load depth texture/renderbuffer (to be attached to fbo)
|
// Load depth texture/renderbuffer (to be attached to fbo)
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
@ -292,16 +327,16 @@ namespace Raylib_cs
|
|||||||
// Load texture cubemap
|
// Load texture cubemap
|
||||||
// data refers to a void *
|
// data refers to a void *
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern uint rlLoadTextureCubemap(IntPtr data, int size, int format);
|
public static extern uint rlLoadTextureCubemap(IntPtr data, int size, PixelFormat format);
|
||||||
|
|
||||||
// Update GPU texture with new data
|
// Update GPU texture with new data
|
||||||
// data refers to a const void *
|
// data refers to a const void *
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern void rlUpdateTexture(uint id, int width, int height, int format, IntPtr data);
|
public static extern void rlUpdateTexture(uint id, int width, int height, PixelFormat format, IntPtr data);
|
||||||
|
|
||||||
// Get OpenGL internal formats
|
// Get OpenGL internal formats
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern void rlGetGlTextureFormats(int format, ref uint glInternalFormat, ref uint glFormat, ref uint glType);
|
public static extern void rlGetGlTextureFormats(PixelFormat format, ref uint glInternalFormat, ref uint glFormat, ref uint glType);
|
||||||
|
|
||||||
// Unload texture from GPU memory
|
// Unload texture from GPU memory
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
@ -329,7 +364,7 @@ namespace Raylib_cs
|
|||||||
|
|
||||||
// Attach texture/renderbuffer to a framebuffer
|
// Attach texture/renderbuffer to a framebuffer
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern void rlFrameBufferAttach(uint fboId, uint texId, int attachType, int texType);
|
public static extern void rlFrameBufferAttach(uint fboId, uint texId, FramebufferAttachType attachType, FramebufferTexType texType);
|
||||||
|
|
||||||
// Verify framebuffer is complete
|
// Verify framebuffer is complete
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
|
Loading…
x
Reference in New Issue
Block a user