Update Raylib.Utils
This commit is contained in:
parent
155b5498f2
commit
10d7df07d3
2 changed files with 79 additions and 9 deletions
|
|
@ -83,6 +83,15 @@ public static unsafe partial class Raylib
|
|||
return GetShaderLocationAttrib(shader, str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Unload random values sequence</summary>
|
||||
public static void UnloadRandomSequence(out int sequence)
|
||||
{
|
||||
fixed (int* p = &sequence)
|
||||
{
|
||||
UnloadRandomSequence(p);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Takes a screenshot of current screen (saved a .png)</summary>
|
||||
public static void TakeScreenshot(string fileName)
|
||||
{
|
||||
|
|
@ -119,6 +128,13 @@ public static unsafe partial class Raylib
|
|||
return LoadImageRaw(str1.AsPointer(), width, height, format, headerSize);
|
||||
}
|
||||
|
||||
/// <summary>Load image sequence from file (frames appended to image.data)</summary>
|
||||
public static Image LoadImageSvg(string fileName, int width, int height)
|
||||
{
|
||||
using var str1 = fileName.ToAnsiBuffer();
|
||||
return LoadImageSvg(str1.AsPointer(), width, height);
|
||||
}
|
||||
|
||||
/// <summary>Load image sequence from file (frames appended to image.data)</summary>
|
||||
public static Image LoadImageAnim(string fileName, out int frames)
|
||||
{
|
||||
|
|
@ -571,6 +587,15 @@ public static unsafe partial class Raylib
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>Rotate image by input angle in degrees (-359 to 359)</summary>
|
||||
public static void ImageRotate(ref Image image, int degrees)
|
||||
{
|
||||
fixed (Image* p = &image)
|
||||
{
|
||||
ImageRotate(p, degrees);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Rotate image clockwise 90deg</summary>
|
||||
public static void ImageRotateCW(ref Image image)
|
||||
{
|
||||
|
|
@ -840,12 +865,12 @@ public static unsafe partial class Raylib
|
|||
}
|
||||
|
||||
/// <summary>Load font from file with extended parameters</summary>
|
||||
public static Font LoadFontEx(string fileName, int fontSize, int[] fontChars, int glyphCount)
|
||||
public static Font LoadFontEx(string fileName, int fontSize, int[] codepoints, int codepointCount)
|
||||
{
|
||||
using var str1 = fileName.ToAnsiBuffer();
|
||||
fixed (int* p = fontChars)
|
||||
fixed (int* p = codepoints)
|
||||
{
|
||||
return LoadFontEx(str1.AsPointer(), fontSize, p, glyphCount);
|
||||
return LoadFontEx(str1.AsPointer(), fontSize, p, codepointCount);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -856,14 +881,14 @@ public static unsafe partial class Raylib
|
|||
string fileType,
|
||||
byte[] fileData,
|
||||
int fontSize,
|
||||
int[] fontChars,
|
||||
int glyphCount
|
||||
int[] codepoints,
|
||||
int codepointCount
|
||||
)
|
||||
{
|
||||
using var fileTypeNative = fileType.ToAnsiBuffer();
|
||||
fixed (byte* fileDataNative = fileData)
|
||||
{
|
||||
fixed (int* fontCharsNative = fontChars)
|
||||
fixed (int* fontCharsNative = codepoints)
|
||||
{
|
||||
Font font = LoadFontFromMemory(
|
||||
fileTypeNative.AsPointer(),
|
||||
|
|
@ -871,7 +896,7 @@ public static unsafe partial class Raylib
|
|||
fileData.Length,
|
||||
fontSize,
|
||||
fontCharsNative,
|
||||
glyphCount
|
||||
codepointCount
|
||||
);
|
||||
|
||||
return font;
|
||||
|
|
@ -979,6 +1004,51 @@ public static unsafe partial class Raylib
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>Draw spline: Linear, minimum 2 points</summary>
|
||||
public static void DrawSplineLinear(Vector2[] points, int pointCount, float thick, Color color)
|
||||
{
|
||||
fixed (Vector2* p = points)
|
||||
{
|
||||
DrawSplineLinear(p, pointCount, thick, color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Draw spline: B-Spline, minimum 4 points</summary>
|
||||
public static void DrawSplineBasis(Vector2[] points, int pointCount, float thick, Color color)
|
||||
{
|
||||
fixed (Vector2* p = points)
|
||||
{
|
||||
DrawSplineBasis(p, pointCount, thick, color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Draw spline: Catmull-Rom, minimum 4 points</summary>
|
||||
public static void DrawSplineCatmullRom(Vector2[] points, int pointCount, float thick, Color color)
|
||||
{
|
||||
fixed (Vector2* p = points)
|
||||
{
|
||||
DrawSplineCatmullRom(p, pointCount, thick, color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]</summary>
|
||||
public static void DrawSplineBezierQuadratic(Vector2[] points, int pointCount, float thick, Color color)
|
||||
{
|
||||
fixed (Vector2* p = points)
|
||||
{
|
||||
DrawSplineBezierQuadratic(p, pointCount, thick, color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]</summary>
|
||||
public static void DrawSplineBezierCubic(Vector2[] points, int pointCount, float thick, Color color)
|
||||
{
|
||||
fixed (Vector2* p = points)
|
||||
{
|
||||
DrawSplineBezierCubic(p, pointCount, thick, color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Draw text (using default font)</summary>
|
||||
public static void DrawText(string text, int posX, int posY, int fontSize, Color color)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue