mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
Update to raylib 4.2 (#117)
Update bindings to use raylib 4.2.0. Review comments and utils.
This commit is contained in:
@ -2,7 +2,7 @@
|
||||
|
||||
# Raylib-cs
|
||||
|
||||
C# bindings for raylib 4.0.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
|
||||
C# bindings for raylib 4.2.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
|
||||
|
||||
[](https://github.com/ChrisDill/Raylib-cs/graphs/contributors)
|
||||
[](LICENSE)
|
||||
@ -19,7 +19,7 @@ Raylib-cs targets net5.0 and net6.0.
|
||||
This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues).
|
||||
|
||||
```
|
||||
dotnet add package Raylib-cs --version 4.0.0.2
|
||||
dotnet add package Raylib-cs --version 4.2.0
|
||||
```
|
||||
|
||||
[](https://www.nuget.org/packages/Raylib-cs/)
|
||||
@ -32,7 +32,7 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a
|
||||
|
||||
2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
|
||||
|
||||
3. Download the native libraries for the platforms you want to build for using the [official 4.0.0 release](https://github.com/raysan5/raylib/releases/tag/4.0.0).
|
||||
3. Download the native libraries for the platforms you want to build for using the [official 4.2.0 release](https://github.com/raysan5/raylib/releases/tag/4.2.0).
|
||||
**NOTE: the MSVC version is required for Windows platforms**
|
||||
|
||||
4. **(Recommended)** Put the native library for each platform under `Raylib-cs/runtimes/{platform}/native/`
|
||||
|
Reference in New Issue
Block a user