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Fix rlMultMatrixf

- Add missing ToFloatV functions to Raymath
- Fix rlMultMatrixf overload to use MatrixToFloatV
This commit is contained in:
Rgebee 2021-12-09 18:40:29 +00:00
commit 0b081ce721
2 changed files with 12 additions and 11 deletions

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@ -225,6 +225,10 @@ namespace Raylib_cs
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Vector3 Vector3Unproject(Vector3 source, Matrix4x4 projection, Matrix4x4 view);
/// <summary>Get Vector3 as float array</summary>
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern float3 Vector3ToFloatV(Vector3 v);
/// <summary>Compute matrix determinant</summary>
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
@ -313,6 +317,10 @@ namespace Raylib_cs
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Matrix4x4 MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up);
/// <summary>Get float array of matrix data</summary>
[DllImport(Raylib.nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern float16 MatrixToFloatV(Matrix4x4 m);
/// <summary>Add 2 quaternions</summary>
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]