Test cleanup
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1 changed files with 34 additions and 31 deletions
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@ -6,39 +6,42 @@ namespace Raylib_cs.Tests
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{
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public class RaylibTests
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{
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// Test if binding structs are blittable.
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[Fact]
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public void IsBlittable()
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private unsafe void CheckType<T>() where T : unmanaged
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{
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Assert.True(BlittableHelper.IsBlittable<Color>());
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Assert.True(BlittableHelper.IsBlittable<Rectangle>());
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Assert.True(BlittableHelper.IsBlittable<Image>());
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Assert.True(BlittableHelper.IsBlittable<Texture2D>());
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Assert.True(BlittableHelper.IsBlittable<RenderTexture2D>());
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Assert.True(BlittableHelper.IsBlittable<NPatchInfo>());
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Assert.True(BlittableHelper.IsBlittable<GlyphInfo>());
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Assert.True(BlittableHelper.IsBlittable<Font>());
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Assert.True(BlittableHelper.IsBlittable<Camera3D>());
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Assert.True(BlittableHelper.IsBlittable<Camera2D>());
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Assert.True(BlittableHelper.IsBlittable<Mesh>());
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Assert.True(BlittableHelper.IsBlittable<Shader>());
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Assert.True(BlittableHelper.IsBlittable<MaterialMap>());
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Assert.True(BlittableHelper.IsBlittable<Material>());
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Assert.True(BlittableHelper.IsBlittable<Transform>());
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Assert.True(BlittableHelper.IsBlittable<BoneInfo>());
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Assert.True(BlittableHelper.IsBlittable<Model>());
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Assert.True(BlittableHelper.IsBlittable<Model>());
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Assert.True(BlittableHelper.IsBlittable<ModelAnimation>());
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Assert.True(BlittableHelper.IsBlittable<Ray>());
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Assert.True(BlittableHelper.IsBlittable<RayCollision>());
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Assert.True(BlittableHelper.IsBlittable<BoundingBox>());
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Assert.True(BlittableHelper.IsBlittable<Wave>());
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Assert.True(BlittableHelper.IsBlittable<AudioStream>());
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Assert.True(BlittableHelper.IsBlittable<Sound>());
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Assert.True(BlittableHelper.IsBlittable<Music>());
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Assert.True(BlittableHelper.IsBlittable<VrDeviceInfo>());
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Assert.True(BlittableHelper.IsBlittable<VrStereoConfig>());
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Assert.True(BlittableHelper.IsBlittable<RenderBatch>());
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Assert.True(BlittableHelper.IsBlittable<T>());
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}
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[Fact]
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public void CheckTypes()
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{
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CheckType<Color>();
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CheckType<Rectangle>();
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CheckType<Image>();
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CheckType<Texture2D>();
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CheckType<RenderTexture2D>();
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CheckType<NPatchInfo>();
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CheckType<GlyphInfo>();
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CheckType<Font>();
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CheckType<Camera2D>();
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CheckType<Camera3D>();
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CheckType<Mesh>();
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CheckType<Shader>();
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CheckType<MaterialMap>();
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CheckType<Material>();
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CheckType<Transform>();
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CheckType<BoneInfo>();
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CheckType<Model>();
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CheckType<ModelAnimation>();
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CheckType<Ray>();
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CheckType<RayCollision>();
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CheckType<BoundingBox>();
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CheckType<Wave>();
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CheckType<AudioStream>();
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CheckType<Sound>();
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CheckType<Music>();
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CheckType<VrDeviceInfo>();
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CheckType<VrStereoConfig>();
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CheckType<RenderBatch>();
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}
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[Fact]
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