mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
Update project details and experimental libs
- Unsure on experimental lib at the moment. Need to test pinvoke overhead. Might move to examples repo. - Update README.md. - Update Raylib-cs.csproj. - Remove GenMeshDefault.
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@ -9,15 +9,15 @@
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</PropertyGroup>
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<PropertyGroup>
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<Version>3.5.0</Version>
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<PackageVersion>3.5.0</PackageVersion>
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<Version>3.7.0</Version>
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<PackageVersion>3.7.0</PackageVersion>
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<Authors>Chris Dill, Raysan5 & Others</Authors>
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<PackProject>true</PackProject>
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<PackageLicenseExpression>Zlib</PackageLicenseExpression>
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<Title>Raylib-cs</Title>
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<Description>C# bindings for raylib - A simple and easy-to-use library to learn videogames programming</Description>
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<PackageIcon>raylib-cs_64x64.png</PackageIcon>
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<PackageTags>Raylib;Raysan;Games;Game-Engine;Engine;Game</PackageTags>
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<PackageTags>Raylib;Raysan;Gamedev;Binding</PackageTags>
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<RepositoryType>git</RepositoryType>
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<RepositoryUrl>https://github.com/ChrisDill/Raylib-cs/</RepositoryUrl>
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<PackageProjectUrl>https://www.raylib.com/</PackageProjectUrl>
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@ -2541,10 +2541,6 @@ namespace Raylib_cs
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// Mesh generation functions
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// Generate an empty mesh with vertex: position, texcoords, normals, colors
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern Mesh GenMeshDefault(int vertexCount);
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// Generate polygonal mesh
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern Mesh GenMeshPoly(int sides, float radius);
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