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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-06-30 19:03:42 -04:00

Update project details and experimental libs

- Unsure on experimental lib at the moment. Need to test pinvoke
overhead. Might move to examples repo.
- Update README.md.
- Update Raylib-cs.csproj.
- Remove GenMeshDefault.
This commit is contained in:
2021-04-26 11:50:09 +01:00
parent 3224a58371
commit 094c4e7789
5 changed files with 93 additions and 106 deletions

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@ -9,15 +9,15 @@
</PropertyGroup>
<PropertyGroup>
<Version>3.5.0</Version>
<PackageVersion>3.5.0</PackageVersion>
<Version>3.7.0</Version>
<PackageVersion>3.7.0</PackageVersion>
<Authors>Chris Dill, Raysan5 &amp; Others</Authors>
<PackProject>true</PackProject>
<PackageLicenseExpression>Zlib</PackageLicenseExpression>
<Title>Raylib-cs</Title>
<Description>C# bindings for raylib - A simple and easy-to-use library to learn videogames programming</Description>
<PackageIcon>raylib-cs_64x64.png</PackageIcon>
<PackageTags>Raylib;Raysan;Games;Game-Engine;Engine;Game</PackageTags>
<PackageTags>Raylib;Raysan;Gamedev;Binding</PackageTags>
<RepositoryType>git</RepositoryType>
<RepositoryUrl>https://github.com/ChrisDill/Raylib-cs/</RepositoryUrl>
<PackageProjectUrl>https://www.raylib.com/</PackageProjectUrl>

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@ -2541,10 +2541,6 @@ namespace Raylib_cs
// Mesh generation functions
// Generate an empty mesh with vertex: position, texcoords, normals, colors
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Mesh GenMeshDefault(int vertexCount);
// Generate polygonal mesh
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Mesh GenMeshPoly(int sides, float radius);