mirror of
https://github.com/raylib-cs/raylib-cs
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Update project details and experimental libs
- Unsure on experimental lib at the moment. Need to test pinvoke overhead. Might move to examples repo. - Update README.md. - Update Raylib-cs.csproj. - Remove GenMeshDefault.
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# Raylib-cs
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C# bindings for raylib 3.5.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
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C# bindings for raylib 3.7.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
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[](https://github.com/ChrisDill/Raylib-cs/graphs/contributors)
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[](LICENSE)
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@ -19,7 +19,7 @@ Raylib-cs targets netstandard2.1 and supports netcoreapp3.0+ and net5.0.
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This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues).
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```
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dotnet add package Raylib-cs --version 3.5.0
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dotnet add package Raylib-cs --version 3.7.0
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```
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[](https://www.nuget.org/packages/Raylib-cs/)
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@ -32,7 +32,7 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a
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2. Add Raylib-cs/Raylib-cs.csproj to your project as an existing project.
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3. Download the native libraries for the platforms you want to build for using the [official 3.5.0 release](https://github.com/raysan5/raylib/releases/tag/3.5.0).
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3. Download the native libraries for the platforms you want to build for using the [official 3.7.0 release](https://github.com/raysan5/raylib/releases/tag/3.7.0).
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**NOTE: the MSVC version is required for Windows platforms**
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4. **(Recommended)** Put the native library for each platform under `Raylib-cs/runtimes/{platform}/native/`
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