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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-06-30 19:03:42 -04:00

Update project details and experimental libs

- Unsure on experimental lib at the moment. Need to test pinvoke
overhead. Might move to examples repo.
- Update README.md.
- Update Raylib-cs.csproj.
- Remove GenMeshDefault.
This commit is contained in:
2021-04-26 11:50:09 +01:00
parent 3224a58371
commit 094c4e7789
5 changed files with 93 additions and 106 deletions

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@ -2,7 +2,7 @@
# Raylib-cs
C# bindings for raylib 3.5.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
C# bindings for raylib 3.7.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
[![GitHub contributors](https://img.shields.io/github/contributors/ChrisDill/Raylib-cs)](https://github.com/ChrisDill/Raylib-cs/graphs/contributors)
[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE)
@ -19,7 +19,7 @@ Raylib-cs targets netstandard2.1 and supports netcoreapp3.0+ and net5.0.
This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues).
```
dotnet add package Raylib-cs --version 3.5.0
dotnet add package Raylib-cs --version 3.7.0
```
[![NuGet](https://img.shields.io/nuget/dt/raylib-cs)](https://www.nuget.org/packages/Raylib-cs/)
@ -32,7 +32,7 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a
2. Add Raylib-cs/Raylib-cs.csproj to your project as an existing project.
3. Download the native libraries for the platforms you want to build for using the [official 3.5.0 release](https://github.com/raysan5/raylib/releases/tag/3.5.0).
3. Download the native libraries for the platforms you want to build for using the [official 3.7.0 release](https://github.com/raysan5/raylib/releases/tag/3.7.0).
**NOTE: the MSVC version is required for Windows platforms**
4. **(Recommended)** Put the native library for each platform under `Raylib-cs/runtimes/{platform}/native/`