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update enum/color names to match c# naming convention

This commit is contained in:
danil 2024-01-14 12:54:02 +02:00
commit 05facaca81
123 changed files with 1822 additions and 1821 deletions

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@ -67,15 +67,15 @@ public static class Rlights
shader,
light.EnabledLoc,
light.Enabled ? 1 : 0,
ShaderUniformDataType.SHADER_UNIFORM_INT
ShaderUniformDataType.Int
);
Raylib.SetShaderValue(shader, light.TypeLoc, (int)light.Type, ShaderUniformDataType.SHADER_UNIFORM_INT);
Raylib.SetShaderValue(shader, light.TypeLoc, (int)light.Type, ShaderUniformDataType.Int);
// Send to shader light target position values
Raylib.SetShaderValue(shader, light.PosLoc, light.Position, ShaderUniformDataType.SHADER_UNIFORM_VEC3);
Raylib.SetShaderValue(shader, light.PosLoc, light.Position, ShaderUniformDataType.Vec3);
// Send to shader light target position values
Raylib.SetShaderValue(shader, light.TargetLoc, light.Target, ShaderUniformDataType.SHADER_UNIFORM_VEC3);
Raylib.SetShaderValue(shader, light.TargetLoc, light.Target, ShaderUniformDataType.Vec3);
// Send to shader light color values
float[] color = new[]
@ -85,6 +85,6 @@ public static class Rlights
(float)light.Color.B / (float)255,
(float)light.Color.A / (float)255
};
Raylib.SetShaderValue(shader, light.ColorLoc, color, ShaderUniformDataType.SHADER_UNIFORM_VEC4);
Raylib.SetShaderValue(shader, light.ColorLoc, color, ShaderUniformDataType.Vec4);
}
}