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update enum/color names to match c# naming convention

This commit is contained in:
danil 2024-01-14 12:54:02 +02:00
commit 05facaca81
123 changed files with 1822 additions and 1821 deletions

View file

@ -31,7 +31,7 @@ public class CubicmapDemo
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
camera.Projection = CameraProjection.Perspective;
Image image = LoadImage("resources/cubicmap.png");
Texture2D cubicmap = LoadTextureFromImage(image);
@ -43,7 +43,7 @@ public class CubicmapDemo
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");
// Set map diffuse texture
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
Vector3 mapPosition = new(-16.0f, 0.0f, -8.0f);
UnloadImage(image);
@ -56,32 +56,32 @@ public class CubicmapDemo
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.CAMERA_ORBITAL);
UpdateCamera(ref camera, CameraMode.Orbital);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawModel(model, mapPosition, 1.0f, Color.WHITE);
DrawModel(model, mapPosition, 1.0f, Color.White);
EndMode3D();
Vector2 position = new(screenWidth - cubicmap.Width * 4 - 20, 20);
DrawTextureEx(cubicmap, position, 0.0f, 4.0f, Color.WHITE);
DrawTextureEx(cubicmap, position, 0.0f, 4.0f, Color.White);
DrawRectangleLines(
screenWidth - cubicmap.Width * 4 - 20,
20,
cubicmap.Width * 4,
cubicmap.Height * 4,
Color.GREEN
Color.Green
);
DrawText("cubicmap image used to", 658, 90, 10, Color.GRAY);
DrawText("generate map 3d model", 658, 104, 10, Color.GRAY);
DrawText("cubicmap image used to", 658, 90, 10, Color.Gray);
DrawText("generate map 3d model", 658, 104, 10, Color.Gray);
DrawFPS(10, 10);