Add missing parameter to IsMaterialReady
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1 changed files with 1 additions and 1 deletions
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@ -2320,7 +2320,7 @@ public static unsafe partial class Raylib
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/// <summary>Check if a material is ready</summary>
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/// <summary>Check if a material is ready</summary>
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern CBool IsMaterialReady();
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public static extern CBool IsMaterialReady(Material material);
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/// <summary>Unload material from GPU memory (VRAM)</summary>
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/// <summary>Unload material from GPU memory (VRAM)</summary>
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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