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Add missing parameter to IsMaterialReady

This commit is contained in:
Rgebee 2023-10-26 17:40:15 +01:00
commit 00309f8667

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@ -2320,7 +2320,7 @@ public static unsafe partial class Raylib
/// <summary>Check if a material is ready</summary> /// <summary>Check if a material is ready</summary>
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern CBool IsMaterialReady(); public static extern CBool IsMaterialReady(Material material);
/// <summary>Unload material from GPU memory (VRAM)</summary> /// <summary>Unload material from GPU memory (VRAM)</summary>
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]