#version 100

attribute vec3 vertexPosition;
attribute vec3 vertexNormal;
attribute vec2 vertexTexCoord;
attribute vec4 vertexColor;

varying vec3 fragPosition;
varying vec2 fragTexCoord;
varying vec4 fragColor;
varying vec3 fragNormal;

uniform mat4 mvp;

void main()
{
    fragPosition = vertexPosition;
    fragTexCoord = vertexTexCoord;
    fragColor = vertexColor;
    fragNormal = vertexNormal;

    gl_Position = mvp*vec4(vertexPosition, 1.0);
}