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Ben Parsons 7eae5e5ee6 Implement Other state events
now emitted to websocket connections on connect
2024-05-25 22:49:08 +10:00

170 lines
6.6 KiB
C#

using System.Collections.Immutable;
using System.Text.Json.Serialization;
using Observatory.Framework.Files.Converters;
using Observatory.Framework.Files.ParameterTypes;
namespace Observatory.Framework.Files.Journal.Exploration;
/// <summary>
/// Journal "Scan" event generated when directly FSS scanning, from automatic proximity scans, or nav beacon data.
/// </summary>
public class Scan : ScanBaryCentre
{
public override string Event => "Scan";
/// <summary>
/// Type of scan which generated the event. Possible options include "Detailed", "AutoScan", and "NavBeaconDetail" (non-exhaustive).
/// </summary>
public string ScanType { get; init; }
/// <summary>
/// Name of scanned body.
/// </summary>
public string BodyName { get; init; }
/// <summary>
/// List which reflects Frontier's JSON structure for the "Parents" object. Use of Parent property is recommended instead.
/// </summary>
public List<Parent> Parents {
get => _Parents;
init
{
_Parents = value;
var ParentList = new List<(ParentType ParentType, int Body)>();
foreach (var parent in value)
{
if (parent.Null != null)
{
ParentList.Add((ParentType.Null, parent.Null.GetValueOrDefault(0)));
}
else if (parent.Planet != null)
{
ParentList.Add((ParentType.Planet, parent.Planet.GetValueOrDefault(0)));
}
else if (parent.Star != null)
{
ParentList.Add((ParentType.Star, parent.Star.GetValueOrDefault(0)));
}
}
Parent = ParentList;
}
}
/// <summary>
/// "Parents" object rearranged into more intuitive structure for ease of use.
/// </summary>
[JsonIgnore]
public List<(ParentType ParentType, int Body)> Parent { get; init; }
private List<Parent> _Parents;
/// <summary>
/// Body distance from system arrival point in light-seconds.
/// </summary>
public double DistanceFromArrivalLS { get; init; }
/// <summary>
/// Indicates if body is tidally locked to another body (parent, child, or binary partner).
/// </summary>
public bool TidalLock { get; init; }
/// <summary>
/// Whether the planet can be or has been terraformed. Options include "Terraformable", "Terraformed", or "" (non-terraformable or naturally earth-like).
/// </summary>
public string TerraformState { get; init; }
/// <summary>
/// Class of planet. Consult your preferred source of journal documentation for all possible values.
/// </summary>
public string PlanetClass { get; init; }
/// <summary>
/// Descriptive string for body atmosphere, e.g. "hot thick sulfur dioxide atmosphere".
/// </summary>
public string Atmosphere { get; init; }
/// <summary>
/// Simple string indicating dominant atmosphere type, e.g. "SulfurDioxide".
/// </summary>
public string AtmosphereType { get; init; }
/// <summary>
/// List containing full breakdown of atmospheric components and their relative percentages.
/// </summary>
public List<MaterialComposition> AtmosphereComposition { get; init; }
/// <summary>
/// Descriptive string for type of volcanism present, or an empty string for none, e.g. "major silicate vapour geysers volcanism".
/// </summary>
public string Volcanism { get; init; }
/// <summary>
/// Mass of body in multiples of Earth's mass (5.972e24 kg).
/// </summary>
public float MassEM { get; init; }
/// <summary>
/// Radius of body in metres.
/// </summary>
public float Radius { get; init; }
/// <summary>
/// Surface gravity in m/s².
/// </summary>
public float SurfaceGravity { get; init; }
/// <summary>
/// Average surface temperature in Kelvin.
/// </summary>
public float SurfaceTemperature { get; init; }
/// <summary>
/// Average surface pressure in Pascals.
/// </summary>
public float SurfacePressure { get; init; }
/// <summary>
/// Whether the body in landable in the player's current version of Elite Dangerous.
/// </summary>
public bool Landable { get; init; }
/// <summary>
/// List containing full breakdown of prospectable surface materials and their relative percentages.
/// </summary>
[JsonConverter(typeof(MaterialCompositionConverter))]
public List<MaterialComposition> Materials { get; init; }
/// <summary>
/// Overall composition of body, expressed as percentages of ice, rock, and metal.
/// </summary>
public Composition Composition { get; init; }
/// <summary>
/// Rotation period of body in seconds.
/// </summary>
[JsonConverter(typeof(JournalInvalidFloatConverter))]
public float RotationPeriod { get; init; }
/// <summary>
/// Axial tilt of body in radians.
/// </summary>
public float AxialTilt { get; init; }
/// <summary>
/// List of all planetary or stellar ring systems around the body.
/// </summary>
public List<Ring> Rings { get; init; }
/// <summary>
/// Description of the minable material abundance.<br/>Possible values inclue "PristineResources", "MajorResources", "CommonResources", "LowResources", and "DepletedResources".
/// </summary>
public string ReserveLevel { get; init; }
/// <summary>
/// Type of star. Consult your preferred source of journal documentation for all possible values.
/// </summary>
public string StarType { get; init; }
/// <summary>
/// Subclass of star. Consult your preferred source of journal documentation for all possible values.
/// </summary>
public int Subclass { get; init; }
/// <summary>
/// Mass of star in multiples of The Sun's mass (1.989e30 kg).
/// </summary>
public float StellarMass { get; init; }
/// <summary>
/// Absolute magnitude of star.
/// </summary>
public float AbsoluteMagnitude { get; init; }
/// <summary>
/// Age of body in millions of years.
/// </summary>
public int Age_MY { get; init; }
/// <summary>
/// Yerkes luminosity class of star.
/// </summary>
public string Luminosity { get; init; }
/// <summary>
/// Whether the body has been previously discovered by a player.
/// </summary>
public bool WasDiscovered { get; init; }
/// <summary>
/// Whether the body has been previously mapped by a player.
/// </summary>
public bool WasMapped { get; init; }
}