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31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using System.Text.Json.Serialization;
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namespace Observatory.Framework.Files.Journal.Startup;
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public class LoadGame : JournalBase
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{
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public override string Event => "LoadGame";
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public string Commander { get; init; }
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public string? FID { get; init; }
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public bool? Horizons { get; init; }
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public bool? Odyssey { get; init; }
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public string? Ship { get; init; }
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public string? Ship_Localised { get; init; }
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public ulong ShipID { get; init; }
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public bool StartLanded { get; init; }
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public bool StartDead { get; init; }
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public string? GameMode { get; init; }
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public string? Group { get; init; }
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public long Credits { get; init; }
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public long Loan { get; init; }
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public string? ShipName { get; init; }
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public string? ShipIdent { get; init; }
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public double FuelLevel { get; init; }
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public double FuelCapacity { get; init; }
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[JsonPropertyName("language")]
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public string? Language { get; init; }
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[JsonPropertyName("gameversion")]
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public string? GameVersion { get; init; }
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[JsonPropertyName("build")]
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public string? Build { get; init; }
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} |