using Observatory.Framework; namespace Explorer; public class ExplorerSettings { [SettingDisplayName("Only Show Current System")] public bool OnlyShowCurrentSystem { get; set; } [SettingDisplayName("Landable & Terraformable")] public bool LandableTerraformable { get; set; } [SettingDisplayName("Landable w/ Atmosphere")] public bool LandableAtmosphere { get; set; } [SettingDisplayName("Landable High-g")] public bool LandableHighG { get; set; } [SettingDisplayName("Landable Large")] public bool LandableLarge { get; set; } [SettingDisplayName("Close Orbit")] public bool CloseOrbit { get; set; } [SettingDisplayName("Shepherd Moon")] public bool ShepherdMoon { get; set; } [SettingDisplayName("Wide Ring")] public bool WideRing { get; set; } [SettingDisplayName("Close Binary")] public bool CloseBinary { get; set; } [SettingDisplayName("Colliding Binary")] public bool CollidingBinary { get; set; } [SettingDisplayName("Close Ring Proximity")] public bool CloseRing { get; set; } [SettingDisplayName("Codex Discoveries")] public bool Codex { get; set; } [SettingDisplayName("Uncommon Secondary Star")] public bool UncommonSecondary { get; set; } [SettingDisplayName("Landable w/ Ring")] public bool LandableRing { get; set; } [SettingDisplayName("Nested Moon")] public bool Nested { get; set; } [SettingDisplayName("Small Object")] public bool SmallObject { get; set; } [SettingDisplayName("Fast Rotation")] public bool FastRotation { get; set; } [SettingDisplayName("Fast Orbit")] public bool FastOrbit { get; set; } [SettingDisplayName("High Eccentricity")] public bool HighEccentricity { get; set; } [SettingDisplayName("Diverse Life")] public bool DiverseLife { get; set; } [SettingDisplayName("Good FSD Injection")] public bool GoodFSDBody { get; set; } [SettingDisplayName("All FSD Mats In System")] public bool GreenSystem { get; set; } [SettingDisplayName("All Surface Mats In System")] public bool GoldSystem { get; set; } [SettingDisplayName("High-Value Body")] public bool HighValueMappable { get; set; } }