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Additional custom criteria convenience functions.
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@ -100,24 +100,12 @@ namespace Observatory.Explorer
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return _ringsFiltered(ring_list, 'Ring')
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return _ringsFiltered(ring_list, 'Ring')
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end");
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end");
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//Rings - has > 0 proper rings
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LuaState.DoString(@"
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function hasRings (ring_list)
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return _hasRingsFiltered(ring_list, 'Ring')
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end");
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//Rings - iterate belts only
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//Rings - iterate belts only
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LuaState.DoString(@"
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LuaState.DoString(@"
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function beltsOnly (ring_list)
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function beltsOnly (ring_list)
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return _ringsFiltered(ring_list, 'Belt')
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return _ringsFiltered(ring_list, 'Belt')
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end");
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end");
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//Rings - has > 0 belts
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LuaState.DoString(@"
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function hasBelts (ring_list)
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return _hasRingsFiltered(ring_list, 'Belt')
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end");
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//Bodies in system
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//Bodies in system
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LuaState.DoString(@"
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LuaState.DoString(@"
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function bodies (system_list)
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function bodies (system_list)
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@ -155,6 +143,42 @@ namespace Observatory.Explorer
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#endregion
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#endregion
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#region Convenience Functions
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//Rings - has > 0 belts
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LuaState.DoString(@"
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function hasBelts (ring_list)
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return _hasRingsFiltered(ring_list, 'Belt')
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end");
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//Rings - has > 0 proper rings
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LuaState.DoString(@"
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function hasRings (ring_list)
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return _hasRingsFiltered(ring_list, 'Ring')
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end");
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LuaState.DoString(@"
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function isStar (scan)
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return scan.StarType and scan.StarType ~= ''
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end");
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LuaState.DoString(@"
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function isPlanet (scan)
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return scan.PlanetClass ~= nil
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end");
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LuaState.DoString(@"
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function hasAtmosphere (scan)
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return scan.AtmosphereComposition ~= nil
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end");
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LuaState.DoString(@"
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function hasLandableAtmosphere (scan)
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return scan.Landable and scan.AtmosphereComposition ~= nil
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end");
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#endregion
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CriteriaFunctions.Clear();
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CriteriaFunctions.Clear();
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var criteria = File.Exists(criteriaPath) ? File.ReadAllLines(criteriaPath) : Array.Empty<string>();
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var criteria = File.Exists(criteriaPath) ? File.ReadAllLines(criteriaPath) : Array.Empty<string>();
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StringBuilder script = new();
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StringBuilder script = new();
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