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Export version fixes (#83)
* Add file association for .eop, prompt for install dir * Handle .eop or .aip file passed as arg. * VS2022 version bump * Filter neutron stars and black holes from fast spinning criteria. * Adjustments for new "high value" check * Refactor herald cache * Fix element order and namespaces for voice moods. * Add explicit .Stop() between audio player calls. * Use nullsafe member access instead of skipping * Don't queue up a title that's already queued. * Improve body ordinal handling for explorer speech titles. * Escape strings being inserted into xml * Handle flip-flopping JSON type * Converter for flip-flopping property type * Use the converter * Escape characters *before* we wrap it in xml. * Give Eahlstan his clear button. :D * Exclude all stars from fast rotation check. * Close outstanding popup notifications on exit. * TO DONE * [Herald] Suppress duplicate notification titles for spoken notifications If you have notifications from multiple plugins producing notifications with the same title in quick succession (ie. "Body A 1 e" from both Explorer and BioInsights), the title on successive notifications will not be spoken again to save the breath of our friendly Azure speakers. * Doc update * Remove unintended member hiding * Fix export errors when exporting BioInsights data, cleanup Discovered a couple issues with exporting BioInsights data resulting from using two different types of objects in the data grid; improved error handling as well. Also cleaned up some old-style read all code. * Add read-all on launch setting * Updated framework xml * Improve high-value body description text Co-authored-by: Fred Kuipers <mr.fredk@gmail.com>
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@ -55,29 +55,81 @@ namespace Observatory.Framework
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/// </summary>
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public double YPos = -1.0;
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/// <summary>
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/// Specifies the desired renderings of the notification.
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/// Specifies the desired renderings of the notification. Defaults to <see cref="NotificationRendering.All"/>.
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/// </summary>
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public NotificationRendering Rendering = NotificationRendering.All;
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/// <summary>
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/// Specifies if some part of the notification should be suppressed. Not supported by all notifiers. Defaults to <see cref="NotificationSuppression.None"/>.
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/// </summary>
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public NotificationSuppression Suppression = NotificationSuppression.None;
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}
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/// <summary>
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/// Defines constants for suppression of title or detail announcement in a notification.
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/// </summary>
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[Flags]
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public enum NotificationSuppression
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{
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/// <summary>
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/// No suppression.
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/// </summary>
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None = 0,
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/// <summary>
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/// Suppress title.
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/// </summary>
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Title = 1,
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/// <summary>
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/// Suppress detail.
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/// </summary>
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Detail = 2,
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}
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/// <summary>
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/// Defines constants for controlling notification routing to plugins or native notification handlers.
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/// </summary>
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[Flags]
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public enum NotificationRendering
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{
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// These need to be multiples of 2 as they're used via masking.
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/// <summary>
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/// Send notification to native visual popup notificaiton handler.
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/// </summary>
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NativeVisual = 1,
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/// <summary>
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/// Send notification to native speech notification handler.
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/// </summary>
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NativeVocal = 2,
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/// <summary>
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/// Send notification to all installed notifier plugins.
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/// </summary>
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PluginNotifier = 4,
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/// <summary>
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/// Send notification to all available handlers.
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/// </summary>
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All = (NativeVisual | NativeVocal | PluginNotifier)
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}
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/// <summary>
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/// Flags indicating current state of journal monitoring.
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/// </summary>
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[Flags]
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public enum LogMonitorState : uint
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{
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// These need to be multiples of 2 as they're used via masking.
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Idle = 0, // Monitoring is stopped
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Realtime = 1, // Real-time monitoring is active
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Batch = 2, // Performing a batch read of history
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PreRead = 4 // Currently pre-reading current system context (a batch read)
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/// <summary>
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/// Monitoring is stopped.
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/// </summary>
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Idle = 0,
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/// <summary>
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/// Real-time monitoring is active.
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/// </summary>
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Realtime = 1,
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/// <summary>
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/// Batch read of historical journals is in progress.
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/// </summary>
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Batch = 2,
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/// <summary>
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/// Batch read of recent journals is in progress to establish current player state.
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/// </summary>
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PreRead = 4
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}
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/// <summary>
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