mirror of
https://github.com/9ParsonsB/Pulsar.git
synced 2025-07-02 17:03:41 -04:00
Initial Commit
This commit is contained in:
@ -1,32 +1,32 @@
|
||||
using Observatory.Framework.Files.ParameterTypes;
|
||||
using System.Collections.Immutable;
|
||||
using System.Collections.Immutable;
|
||||
using Observatory.Framework.Files.Journal;
|
||||
using Observatory.Framework.Files.ParameterTypes;
|
||||
|
||||
namespace Observatory.Framework.Files
|
||||
namespace Observatory.Framework.Files;
|
||||
|
||||
/// <summary>
|
||||
/// Elite Dangerous outfitting.json file. Contains data about ship modules available for purchase at the current station.
|
||||
/// </summary>
|
||||
public class OutfittingFile : JournalBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Elite Dangerous outfitting.json file. Contains data about ship modules available for purchase at the current station.
|
||||
/// Unique ID of current market.
|
||||
/// </summary>
|
||||
public class OutfittingFile : Journal.JournalBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Unique ID of current market.
|
||||
/// </summary>
|
||||
public ulong MarketID { get; init; }
|
||||
/// <summary>
|
||||
/// Name of the station where the market is located.
|
||||
/// </summary>
|
||||
public string StationName { get; init; }
|
||||
/// <summary>
|
||||
/// Name of the star system where the market is located.
|
||||
/// </summary>
|
||||
public string StarSystem { get; init; }
|
||||
/// <summary>
|
||||
/// Indicator if the player has access to Horizons content.
|
||||
/// </summary>
|
||||
public bool Horizons { get; init; }
|
||||
/// <summary>
|
||||
/// List of all available parts in shipyard.
|
||||
/// </summary>
|
||||
public ImmutableList<OutfittingModule> Items { get; init; }
|
||||
}
|
||||
}
|
||||
public ulong MarketID { get; init; }
|
||||
/// <summary>
|
||||
/// Name of the station where the market is located.
|
||||
/// </summary>
|
||||
public string StationName { get; init; }
|
||||
/// <summary>
|
||||
/// Name of the star system where the market is located.
|
||||
/// </summary>
|
||||
public string StarSystem { get; init; }
|
||||
/// <summary>
|
||||
/// Indicator if the player has access to Horizons content.
|
||||
/// </summary>
|
||||
public bool Horizons { get; init; }
|
||||
/// <summary>
|
||||
/// List of all available parts in shipyard.
|
||||
/// </summary>
|
||||
public ImmutableList<OutfittingModule> Items { get; init; }
|
||||
}
|
Reference in New Issue
Block a user