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Initial Commit
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@ -1,37 +1,36 @@
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using System.Text.Json.Serialization;
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using System.Collections.Immutable;
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using System.Text.Json.Serialization;
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using Observatory.Framework.Files.Converters;
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using Observatory.Framework.Files.ParameterTypes;
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using System.Collections.Immutable;
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namespace Observatory.Framework.Files.Journal
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namespace Observatory.Framework.Files.Journal.StationServices;
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public class MissionCompleted : JournalBase
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{
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public class MissionCompleted : JournalBase
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{
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public string Name { get; init; }
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public string LocalisedName { get; init; }
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public string Faction { get; init; }
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public ulong MissionID { get; init; }
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public string Commodity { get; init; }
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public string Commodity_Localised { get; init; }
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public int Count { get; init; }
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public string Target { get; init; }
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public string Target_Localised { get; init; }
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public string TargetType { get; init; }
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public string TargetType_Localised { get; init; }
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public long Reward { get; init; }
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[JsonConverter(typeof(StringIntConverter))]
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public int Donation { get; init; }
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public long Donated { get; init; }
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public ImmutableList<string> PermitsAwarded { get; init; }
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public ImmutableList<CommodityReward> CommodityReward { get; init; }
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public ImmutableList<MaterialReward> MaterialsReward { get; init; }
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public string DestinationSystem { get; init; }
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public string DestinationStation { get; init; }
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public string DestinationSettlement { get; init; }
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public string NewDestinationSystem { get; init; }
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public string NewDestinationStation { get; init; }
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public int KillCount { get; init; }
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public string TargetFaction { get; init; }
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public ImmutableList<FactionEffect> FactionEffects { get; init; }
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}
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}
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public string Name { get; init; }
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public string LocalisedName { get; init; }
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public string Faction { get; init; }
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public ulong MissionID { get; init; }
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public string Commodity { get; init; }
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public string Commodity_Localised { get; init; }
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public int Count { get; init; }
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public string Target { get; init; }
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public string Target_Localised { get; init; }
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public string TargetType { get; init; }
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public string TargetType_Localised { get; init; }
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public long Reward { get; init; }
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[JsonConverter(typeof(StringIntConverter))]
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public int Donation { get; init; }
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public long Donated { get; init; }
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public ImmutableList<string> PermitsAwarded { get; init; }
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public ImmutableList<CommodityReward> CommodityReward { get; init; }
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public ImmutableList<MaterialReward> MaterialsReward { get; init; }
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public string DestinationSystem { get; init; }
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public string DestinationStation { get; init; }
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public string DestinationSettlement { get; init; }
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public string NewDestinationSystem { get; init; }
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public string NewDestinationStation { get; init; }
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public int KillCount { get; init; }
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public string TargetFaction { get; init; }
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public ImmutableList<FactionEffect> FactionEffects { get; init; }
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}
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