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Initial Commit
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@ -1,31 +1,30 @@
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using System.Text.Json.Serialization;
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namespace Observatory.Framework.Files.Journal
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namespace Observatory.Framework.Files.Journal.Startup;
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public class LoadGame : JournalBase
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{
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public class LoadGame : JournalBase
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{
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public string Commander { get; init; }
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public string FID { get; init; }
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public bool Horizons { get; init; }
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public bool Odyssey { get; init; }
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public string Ship { get; init; }
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public string Ship_Localised { get; init; }
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public ulong ShipID { get; init; }
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public bool StartLanded { get; init; }
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public bool StartDead { get; init; }
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public string GameMode { get; init; }
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public string Group { get; init; }
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public long Credits { get; init; }
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public long Loan { get; init; }
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public string ShipName { get; init; }
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public string ShipIdent { get; init; }
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public double FuelLevel { get; init; }
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public double FuelCapacity { get; init; }
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[JsonPropertyName("language")]
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public string Language { get; init; }
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[JsonPropertyName("gameversion")]
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public string GameVersion { get; init; }
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[JsonPropertyName("build")]
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public string Build { get; init; }
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}
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}
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public string Commander { get; init; }
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public string FID { get; init; }
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public bool Horizons { get; init; }
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public bool Odyssey { get; init; }
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public string Ship { get; init; }
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public string Ship_Localised { get; init; }
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public ulong ShipID { get; init; }
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public bool StartLanded { get; init; }
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public bool StartDead { get; init; }
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public string GameMode { get; init; }
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public string Group { get; init; }
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public long Credits { get; init; }
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public long Loan { get; init; }
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public string ShipName { get; init; }
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public string ShipIdent { get; init; }
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public double FuelLevel { get; init; }
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public double FuelCapacity { get; init; }
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[JsonPropertyName("language")]
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public string Language { get; init; }
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[JsonPropertyName("gameversion")]
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public string GameVersion { get; init; }
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[JsonPropertyName("build")]
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public string Build { get; init; }
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}
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