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Initial Commit
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using System.Collections.Immutable;
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namespace Observatory.Framework.Files.Journal
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namespace Observatory.Framework.Files.Journal.Exploration;
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/// <summary>
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/// Event generated when selling exploration data. Historically also written for multi-selling, but used only for single system sales in current live game client.
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/// </summary>
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public class SellExplorationData : JournalBase
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{
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/// <summary>
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/// Event generated when selling exploration data. Historically also written for multi-selling, but used only for single system sales in current live game client.
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/// List of systems for which data was sold.
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/// </summary>
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public class SellExplorationData : JournalBase
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{
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/// <summary>
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/// List of systems for which data was sold.
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/// </summary>
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public ImmutableList<string> Systems { get; init; }
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/// <summary>
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/// List of first discovered bodies.
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/// </summary>
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public ImmutableList<string> Discovered { get; init; }
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/// <summary>
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/// Base value of sold data.
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/// </summary>
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public long BaseValue { get; init; }
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/// <summary>
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/// Extra amount from bonuses.
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/// </summary>
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public long Bonus { get; init; }
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/// <summary>
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/// Total amount made from selling data.
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/// </summary>
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public long TotalEarnings { get; init; }
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}
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}
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public ImmutableList<string> Systems { get; init; }
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/// <summary>
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/// List of first discovered bodies.
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/// </summary>
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public ImmutableList<string> Discovered { get; init; }
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/// <summary>
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/// Base value of sold data.
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/// </summary>
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public long BaseValue { get; init; }
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/// <summary>
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/// Extra amount from bonuses.
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/// </summary>
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public long Bonus { get; init; }
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/// <summary>
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/// Total amount made from selling data.
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/// </summary>
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public long TotalEarnings { get; init; }
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}
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