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Initial Commit
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@ -1,39 +1,38 @@
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using System.Collections.Immutable;
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namespace Observatory.Framework.Files.Journal
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namespace Observatory.Framework.Files.Journal.Exploration;
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/// <summary>
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/// Event generated when a body surface scan is completed.
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/// </summary>
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public class SAAScanComplete : JournalBase
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{
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/// <summary>
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/// Event generated when a body surface scan is completed.
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/// Unique ID of current system.
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/// </summary>
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public class SAAScanComplete : JournalBase
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{
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/// <summary>
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/// Unique ID of current system.
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/// </summary>
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public ulong SystemAddress { get; init; }
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/// <summary>
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/// Name of the scanned body.
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/// </summary>
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public string BodyName { get; init; }
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/// <summary>
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/// ID of the scanned body within the system.
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/// </summary>
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public int BodyID { get; init; }
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/// <summary>
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/// This property is indicated with strikethrough in Frontier's documentation and is likely unused.
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/// </summary>
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public ImmutableList<string> Discoverers { get; init; }
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/// <summary>
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/// This property is indicated with strikethrough in Frontier's documentation and is likely unused.
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/// </summary>
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public ImmutableList<string> Mappers { get; init; }
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/// <summary>
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/// Number of probes fired to complete the surface scan.
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/// </summary>
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public int ProbesUsed { get; init; }
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/// <summary>
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/// Maximum number of probes which can be used to get efficiency bonus.
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/// </summary>
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public int EfficiencyTarget { get; init; }
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}
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}
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public ulong SystemAddress { get; init; }
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/// <summary>
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/// Name of the scanned body.
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/// </summary>
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public string BodyName { get; init; }
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/// <summary>
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/// ID of the scanned body within the system.
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/// </summary>
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public int BodyID { get; init; }
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/// <summary>
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/// This property is indicated with strikethrough in Frontier's documentation and is likely unused.
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/// </summary>
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public ImmutableList<string> Discoverers { get; init; }
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/// <summary>
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/// This property is indicated with strikethrough in Frontier's documentation and is likely unused.
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/// </summary>
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public ImmutableList<string> Mappers { get; init; }
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/// <summary>
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/// Number of probes fired to complete the surface scan.
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/// </summary>
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public int ProbesUsed { get; init; }
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/// <summary>
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/// Maximum number of probes which can be used to get efficiency bonus.
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/// </summary>
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public int EfficiencyTarget { get; init; }
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}
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