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Initial Commit

This commit is contained in:
2024-04-13 15:54:59 +10:00
parent 8e178cbb7b
commit 63ed43f4af
459 changed files with 8039 additions and 20504 deletions

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namespace Observatory.Framework.Files.Journal
namespace Observatory.Framework.Files.Journal.Exploration;
/// <summary>
/// Event generated when a signal source is identified or scanned.
/// </summary>
public class FSSSignalDiscovered : JournalBase
{
/// <summary>
/// Event generated when a signal source is identified or scanned.
/// Name of the signal type.
/// </summary>
public class FSSSignalDiscovered : JournalBase
{
/// <summary>
/// Name of the signal type.
/// </summary>
public string SignalName { get; init; }
/// <summary>
/// Localised name of the signal type.
/// </summary>
public string SignalName_Localised { get; init; }
/// <summary>
/// Type of signal location.
/// </summary>
public string SignalType { get; init; }
/// <summary>
/// Faction state or circumstance that caused this signal to appear.
/// </summary>
public string SpawningState { get; init; }
/// <summary>
/// Localised description of spawning state.
/// </summary>
public string SpawningState_Localised { get; init; }
/// <summary>
/// Faction name which is associated with this signal.
/// </summary>
public string SpawningFaction { get; init; }
/// <summary>
/// Localised name of the associated faction.
/// </summary>
public string SpawningFaction_Localised { get; init; }
/// <summary>
/// Time until the signal despawns, in seconds.
/// </summary>
public float TimeRemaining { get; init; }
/// <summary>
/// Unique ID of current system.
/// </summary>
public ulong SystemAddress { get; init; }
/// <summary>
/// Numeric representation of the signal threat level.
/// </summary>
public int ThreatLevel { get; init; }
/// <summary>
/// Type of signal.
/// </summary>
public string USSType { get; init; }
/// <summary>
/// Localised name of signal type.
/// </summary>
public string USSType_Localised { get; init; }
/// <summary>
/// Indicator if the signal is a station which can be docked with.
/// </summary>
public bool IsStation { get; init; }
}
}
public string SignalName { get; init; }
/// <summary>
/// Localised name of the signal type.
/// </summary>
public string SignalName_Localised { get; init; }
/// <summary>
/// Type of signal location.
/// </summary>
public string SignalType { get; init; }
/// <summary>
/// Faction state or circumstance that caused this signal to appear.
/// </summary>
public string SpawningState { get; init; }
/// <summary>
/// Localised description of spawning state.
/// </summary>
public string SpawningState_Localised { get; init; }
/// <summary>
/// Faction name which is associated with this signal.
/// </summary>
public string SpawningFaction { get; init; }
/// <summary>
/// Localised name of the associated faction.
/// </summary>
public string SpawningFaction_Localised { get; init; }
/// <summary>
/// Time until the signal despawns, in seconds.
/// </summary>
public float TimeRemaining { get; init; }
/// <summary>
/// Unique ID of current system.
/// </summary>
public ulong SystemAddress { get; init; }
/// <summary>
/// Numeric representation of the signal threat level.
/// </summary>
public int ThreatLevel { get; init; }
/// <summary>
/// Type of signal.
/// </summary>
public string USSType { get; init; }
/// <summary>
/// Localised name of signal type.
/// </summary>
public string USSType_Localised { get; init; }
/// <summary>
/// Indicator if the signal is a station which can be docked with.
/// </summary>
public bool IsStation { get; init; }
}