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@ -1,61 +1,60 @@
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namespace Observatory.Framework.Files.Journal
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namespace Observatory.Framework.Files.Journal.Exploration;
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/// <summary>
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/// Event generated when a signal source is identified or scanned.
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/// </summary>
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public class FSSSignalDiscovered : JournalBase
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{
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/// <summary>
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/// Event generated when a signal source is identified or scanned.
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/// Name of the signal type.
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/// </summary>
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public class FSSSignalDiscovered : JournalBase
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{
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/// <summary>
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/// Name of the signal type.
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/// </summary>
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public string SignalName { get; init; }
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/// <summary>
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/// Localised name of the signal type.
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/// </summary>
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public string SignalName_Localised { get; init; }
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/// <summary>
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/// Type of signal location.
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/// </summary>
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public string SignalType { get; init; }
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/// <summary>
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/// Faction state or circumstance that caused this signal to appear.
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/// </summary>
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public string SpawningState { get; init; }
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/// <summary>
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/// Localised description of spawning state.
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/// </summary>
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public string SpawningState_Localised { get; init; }
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/// <summary>
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/// Faction name which is associated with this signal.
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/// </summary>
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public string SpawningFaction { get; init; }
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/// <summary>
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/// Localised name of the associated faction.
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/// </summary>
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public string SpawningFaction_Localised { get; init; }
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/// <summary>
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/// Time until the signal despawns, in seconds.
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/// </summary>
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public float TimeRemaining { get; init; }
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/// <summary>
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/// Unique ID of current system.
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/// </summary>
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public ulong SystemAddress { get; init; }
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/// <summary>
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/// Numeric representation of the signal threat level.
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/// </summary>
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public int ThreatLevel { get; init; }
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/// <summary>
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/// Type of signal.
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/// </summary>
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public string USSType { get; init; }
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/// <summary>
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/// Localised name of signal type.
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/// </summary>
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public string USSType_Localised { get; init; }
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/// <summary>
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/// Indicator if the signal is a station which can be docked with.
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/// </summary>
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public bool IsStation { get; init; }
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}
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}
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public string SignalName { get; init; }
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/// <summary>
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/// Localised name of the signal type.
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/// </summary>
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public string SignalName_Localised { get; init; }
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/// <summary>
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/// Type of signal location.
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/// </summary>
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public string SignalType { get; init; }
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/// <summary>
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/// Faction state or circumstance that caused this signal to appear.
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/// </summary>
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public string SpawningState { get; init; }
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/// <summary>
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/// Localised description of spawning state.
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/// </summary>
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public string SpawningState_Localised { get; init; }
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/// <summary>
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/// Faction name which is associated with this signal.
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/// </summary>
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public string SpawningFaction { get; init; }
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/// <summary>
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/// Localised name of the associated faction.
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/// </summary>
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public string SpawningFaction_Localised { get; init; }
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/// <summary>
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/// Time until the signal despawns, in seconds.
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/// </summary>
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public float TimeRemaining { get; init; }
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/// <summary>
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/// Unique ID of current system.
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/// </summary>
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public ulong SystemAddress { get; init; }
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/// <summary>
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/// Numeric representation of the signal threat level.
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/// </summary>
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public int ThreatLevel { get; init; }
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/// <summary>
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/// Type of signal.
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/// </summary>
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public string USSType { get; init; }
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/// <summary>
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/// Localised name of signal type.
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/// </summary>
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public string USSType_Localised { get; init; }
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/// <summary>
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/// Indicator if the signal is a station which can be docked with.
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/// </summary>
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public bool IsStation { get; init; }
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}
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