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Initial Commit
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using Observatory.Framework.Files.ParameterTypes;
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using System.Collections.Immutable;
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using System.Collections.Immutable;
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using Observatory.Framework.Files.Journal;
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using Observatory.Framework.Files.ParameterTypes;
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namespace Observatory.Framework.Files.Journal
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namespace Observatory.Framework.Files;
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/// <summary>
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/// Elite Dangerous backpack.json file. Describes all the items currently carried by the player.
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/// </summary>
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public class BackpackFile : JournalBase
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{
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/// <summary>
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/// Elite Dangerous backpack.json file. Describes all the items currently carried by the player.
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/// List of all items carried.
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/// </summary>
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public class BackpackFile : JournalBase
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{
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/// <summary>
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/// List of all items carried.
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/// </summary>
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public ImmutableList<BackpackItem> Items { get; init; }
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/// <summary>
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/// List of all components carried.
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/// </summary>
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public ImmutableList<BackpackItem> Components { get; init; }
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/// <summary>
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/// List of player consumable items carried.
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/// </summary>
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public ImmutableList<BackpackItem> Consumables { get; init; }
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/// <summary>
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/// List of all data currently stored by the player.
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/// </summary>
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public ImmutableList<BackpackItem> Data { get; init; }
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}
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}
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public ImmutableList<BackpackItem> Items { get; init; }
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/// <summary>
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/// List of all components carried.
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/// </summary>
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public ImmutableList<BackpackItem> Components { get; init; }
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/// <summary>
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/// List of player consumable items carried.
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/// </summary>
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public ImmutableList<BackpackItem> Consumables { get; init; }
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/// <summary>
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/// List of all data currently stored by the player.
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/// </summary>
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public ImmutableList<BackpackItem> Data { get; init; }
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}
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