mirror of
https://github.com/9ParsonsB/Pulsar.git
synced 2025-07-01 08:23:42 -04:00
Reorganize all observatory core projects into monorepo (#25)
* chore: move all observatory repos to core * only save journal folder on change, don't constantly re-check during monitoring * chore: monorepo project changes * chore: monorepo migration
This commit is contained in:
11
ObservatoryFramework/Files/Journal/Startup/Cargo.cs
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11
ObservatoryFramework/Files/Journal/Startup/Cargo.cs
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using System.Collections.Immutable;
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namespace Observatory.Framework.Files.Journal
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{
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public class Cargo : JournalBase
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{
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public string Vessel { get; init; }
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public int Count { get; init; }
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public ImmutableList<Cargo> Inventory { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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public class ClearSavedGame : Commander
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{ }
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}
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9
ObservatoryFramework/Files/Journal/Startup/Commander.cs
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9
ObservatoryFramework/Files/Journal/Startup/Commander.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class Commander : JournalBase
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{
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public string Name { get; init; }
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public string FID { get; init; }
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}
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}
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20
ObservatoryFramework/Files/Journal/Startup/FileHeader.cs
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20
ObservatoryFramework/Files/Journal/Startup/FileHeader.cs
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using System.Text.Json.Serialization;
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namespace Observatory.Framework.Files.Journal
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{
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public class FileHeader : JournalBase
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{
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[JsonPropertyName("part")]
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public int Part { get; init; }
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[JsonPropertyName("language")]
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public string Language { get; init; }
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[JsonPropertyName("gameversion")]
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public string GameVersion { get; init; }
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[JsonPropertyName("build")]
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public string Build { get; init; }
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public bool Odyssey { get; init; }
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}
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}
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31
ObservatoryFramework/Files/Journal/Startup/LoadGame.cs
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31
ObservatoryFramework/Files/Journal/Startup/LoadGame.cs
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using System.Text.Json.Serialization;
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namespace Observatory.Framework.Files.Journal
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{
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public class LoadGame : JournalBase
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{
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public string Commander { get; init; }
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public string FID { get; init; }
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public bool Horizons { get; init; }
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public bool Odyssey { get; init; }
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public string Ship { get; init; }
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public string Ship_Localised { get; init; }
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public ulong ShipID { get; init; }
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public bool StartLanded { get; init; }
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public bool StartDead { get; init; }
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public string GameMode { get; init; }
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public string Group { get; init; }
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public long Credits { get; init; }
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public long Loan { get; init; }
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public string ShipName { get; init; }
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public string ShipIdent { get; init; }
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public double FuelLevel { get; init; }
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public double FuelCapacity { get; init; }
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[JsonPropertyName("language")]
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public string Language { get; init; }
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[JsonPropertyName("gameversion")]
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public string GameVersion { get; init; }
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[JsonPropertyName("build")]
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public string Build { get; init; }
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}
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}
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23
ObservatoryFramework/Files/Journal/Startup/Loadout.cs
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23
ObservatoryFramework/Files/Journal/Startup/Loadout.cs
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using Observatory.Framework.Files.ParameterTypes;
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using System.Collections.Immutable;
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namespace Observatory.Framework.Files.Journal
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{
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public class Loadout : JournalBase
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{
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public string Ship { get; init; }
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public ulong ShipID { get; init; }
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public string ShipName { get; init; }
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public string ShipIdent { get; init; }
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public int CargoCapacity { get; init; }
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public ulong HullValue { get; init; }
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public ulong ModulesValue { get; init; }
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public double HullHealth { get; init; }
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public double UnladenMass { get; init; }
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public FuelCapacity FuelCapacity { get; init; }
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public double MaxJumpRange { get; init; }
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public ulong Rebuy { get; init; }
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public bool Hot { get; init; }
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public ImmutableList<Modules> Modules { get; init; }
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}
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}
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13
ObservatoryFramework/Files/Journal/Startup/Materials.cs
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13
ObservatoryFramework/Files/Journal/Startup/Materials.cs
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using Observatory.Framework.Files.ParameterTypes;
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using System.Collections.Immutable;
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namespace Observatory.Framework.Files.Journal
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{
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public class Materials : JournalBase
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{
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public ImmutableList<Material> Raw { get; init; }
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public ImmutableList<Material> Manufactured { get; init; }
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public ImmutableList<Material> Encoded { get; init; }
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}
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}
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12
ObservatoryFramework/Files/Journal/Startup/Missions.cs
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12
ObservatoryFramework/Files/Journal/Startup/Missions.cs
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using Observatory.Framework.Files.ParameterTypes;
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using System.Collections.Immutable;
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namespace Observatory.Framework.Files.Journal
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{
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public class Missions : JournalBase
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{
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public ImmutableList<Mission> Active { get; init; }
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public ImmutableList<Mission> Failed { get; init; }
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public ImmutableList<Mission> Complete { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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public class NewCommander : Commander
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{
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public string Package { get; init; }
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}
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}
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11
ObservatoryFramework/Files/Journal/Startup/Passengers.cs
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11
ObservatoryFramework/Files/Journal/Startup/Passengers.cs
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using Observatory.Framework.Files.ParameterTypes;
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using System.Collections.Immutable;
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namespace Observatory.Framework.Files.Journal
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{
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public class Passengers : JournalBase
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{
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public ImmutableList<Passenger> Manifest { get; init; }
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}
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}
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15
ObservatoryFramework/Files/Journal/Startup/Powerplay.cs
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15
ObservatoryFramework/Files/Journal/Startup/Powerplay.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class Powerplay : JournalBase
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{
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public string Power { get; init; }
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public int Rank { get; init; }
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public int Merits { get; init; }
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public int Votes { get; init; }
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public long TimePledged { get; init; }
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}
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}
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5
ObservatoryFramework/Files/Journal/Startup/Progress.cs
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5
ObservatoryFramework/Files/Journal/Startup/Progress.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class Progress : Rank
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{ }
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}
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16
ObservatoryFramework/Files/Journal/Startup/Rank.cs
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16
ObservatoryFramework/Files/Journal/Startup/Rank.cs
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using Observatory.Framework.Files.ParameterTypes;
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namespace Observatory.Framework.Files.Journal
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{
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public class Rank : JournalBase
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{
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public RankCombat Combat { get; init; }
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public RankTrade Trade { get; init; }
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public RankExploration Explore { get; init; }
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public RankCQC CQC { get; init; }
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public RankSoldier Soldier { get; init; }
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public RankExobiologist Exobiologist { get; init; }
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public RankEmpire Empire { get; init; }
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public RankFederation Federation { get; init; }
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}
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}
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47
ObservatoryFramework/Files/Journal/Startup/Reputation.cs
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47
ObservatoryFramework/Files/Journal/Startup/Reputation.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class Reputation : JournalBase
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{
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public float Empire { get; init; }
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public float Federation { get; init; }
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public float Independent { get; init; }
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public float Alliance { get; init; }
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public string EmpireText()
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{
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return GetReputationText(Empire);
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}
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public string FederationText()
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{
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return GetReputationText(Federation);
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}
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public string IndependentText()
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{
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return GetReputationText(Independent);
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}
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public string AllianceText()
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{
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return GetReputationText(Alliance);
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}
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private string GetReputationText(float rep)
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{
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string text = rep switch
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{
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float r when r > 90 => "allied",
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float r when r > 35 => "friendly",
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float r when r > 4 => "cordial",
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float r when r > -35 => "neutral",
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float r when r > -90 => "unfriendly",
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_ => "hostile",
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};
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return text;
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}
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}
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}
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31
ObservatoryFramework/Files/Journal/Startup/Statistics.cs
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31
ObservatoryFramework/Files/Journal/Startup/Statistics.cs
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using System;
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using System.Text.Json.Serialization;
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using Observatory.Framework.Files.ParameterTypes;
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namespace Observatory.Framework.Files.Journal
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{
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public class Statistics : JournalBase
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{
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[JsonPropertyName("Bank_Account")]
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public BankAccount BankAccount { get; init; }
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public Combat Combat { get; init; }
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public Crime Crime { get; init; }
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public Smuggling Smuggling { get; init; }
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public Trading Trading { get; init; }
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public Mining Mining { get; init; }
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public Exploration Exploration { get; init; }
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public Passengers Passengers { get; init; }
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[JsonPropertyName("Search_And_Rescue")]
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public ParameterTypes.SearchAndRescue SearchAndRescue { get; init; }
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public Crafting Crafting { get; init; }
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public Crew Crew { get; init; }
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public Multicrew Multicrew { get; init; }
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[JsonPropertyName("TG_ENCOUNTERS")]
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public Thargoid Thargoid { get; init; }
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[JsonPropertyName("Material_Trader_Stats")]
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public MaterialTrader MaterialTrader { get; init; }
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public CQC CQC { get; init; }
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[JsonPropertyName("FLEETCARRIER")]
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public FleetCarrier FleetCarrier { get; init; }
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}
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}
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