mirror of
https://github.com/9ParsonsB/Pulsar.git
synced 2025-07-01 08:23:42 -04:00
Reorganize all observatory core projects into monorepo (#25)
* chore: move all observatory repos to core * only save journal folder on change, don't constantly re-check during monitoring * chore: monorepo project changes * chore: monorepo migration
This commit is contained in:
19
ObservatoryFramework/Files/Journal/Combat/Bounty.cs
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19
ObservatoryFramework/Files/Journal/Combat/Bounty.cs
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using Observatory.Framework.Files.ParameterTypes;
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using System.Collections.Immutable;
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namespace Observatory.Framework.Files.Journal
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{
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public class Bounty : JournalBase
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{
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public ImmutableList<Rewards> Rewards { get; init; }
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public string Target { get; init; }
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public string Target_Localised { get; init; }
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public string Faction { get; init; }
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public string Faction_Localised { get; init; }
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public long Reward { get; init; }
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public long TotalReward { get; init; }
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public string VictimFaction { get; init; }
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public string VictimFaction_Localised { get; init; }
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public int SharedWithOthers { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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public class CapShipBound : JournalBase
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{
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public long Reward { get; init; }
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public string AwardingFaction { get; init; }
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public string VictimFaction { get; init; }
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}
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}
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14
ObservatoryFramework/Files/Journal/Combat/Died.cs
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14
ObservatoryFramework/Files/Journal/Combat/Died.cs
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using Observatory.Framework.Files.ParameterTypes;
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using System.Collections.Immutable;
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namespace Observatory.Framework.Files.Journal
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{
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public class Died : JournalBase
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{
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public string KillerName { get; init; }
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public string KillerName_Localised { get; init; }
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public string KillerShip { get; init; }
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public string KillerRank { get; init; }
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public ImmutableList<Killer> Killers { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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public class EscapeInterdiction : JournalBase
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{
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public string Interdictor { get; init; }
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public bool IsPlayer { get; init; }
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}
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}
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11
ObservatoryFramework/Files/Journal/Combat/FactionKillBond.cs
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11
ObservatoryFramework/Files/Journal/Combat/FactionKillBond.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class FactionKillBond : JournalBase
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{
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public long Reward { get; init; }
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public string AwardingFaction { get; init; }
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public string AwardingFaction_Localised { get; init; }
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public string VictimFaction { get; init; }
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public string VictimFaction_Localised { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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public class FighterDestroyed : JournalBase
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{
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public int ID { get; init; }
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}
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}
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5
ObservatoryFramework/Files/Journal/Combat/HeatDamage.cs
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5
ObservatoryFramework/Files/Journal/Combat/HeatDamage.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class HeatDamage : JournalBase
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{ }
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}
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6
ObservatoryFramework/Files/Journal/Combat/HeatWarning.cs
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6
ObservatoryFramework/Files/Journal/Combat/HeatWarning.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class HeatWarning : JournalBase
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{
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}
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}
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9
ObservatoryFramework/Files/Journal/Combat/HullDamage.cs
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9
ObservatoryFramework/Files/Journal/Combat/HullDamage.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class HullDamage : JournalBase
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{
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public float Health { get; init; }
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public bool PlayerPilot { get; init; }
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public bool Fighter { get; init; }
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}
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}
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13
ObservatoryFramework/Files/Journal/Combat/Interdicted.cs
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13
ObservatoryFramework/Files/Journal/Combat/Interdicted.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class Interdicted : JournalBase
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{
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public bool Submitted { get; init; }
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public string Interdictor { get; init; }
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public string Interdictor_Localised { get; init; }
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public bool IsPlayer { get; init; }
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public int CombatRank { get; init; }
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public string Faction { get; init; }
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public string Power { get; init; }
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}
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}
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12
ObservatoryFramework/Files/Journal/Combat/Interdiction.cs
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12
ObservatoryFramework/Files/Journal/Combat/Interdiction.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class Interdiction : JournalBase
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{
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public bool Success { get; init; }
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public string Interdictor { get; init; }
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public bool IsPlayer { get; init; }
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public int CombatRank { get; init; }
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public string Faction { get; init; }
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public string Power { get; init; }
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}
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}
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8
ObservatoryFramework/Files/Journal/Combat/PVPKill.cs
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8
ObservatoryFramework/Files/Journal/Combat/PVPKill.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class PVPKill : JournalBase
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{
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public string Victim { get; init; }
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public int CombatRank { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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public class SRVDestroyed : JournalBase
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{ }
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}
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7
ObservatoryFramework/Files/Journal/Combat/ShieldState.cs
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7
ObservatoryFramework/Files/Journal/Combat/ShieldState.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class ShieldState : JournalBase
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{
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public bool ShieldsUp { get; init; }
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}
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}
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23
ObservatoryFramework/Files/Journal/Combat/ShipTargeted.cs
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23
ObservatoryFramework/Files/Journal/Combat/ShipTargeted.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class ShipTargeted : JournalBase
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{
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public bool TargetLocked { get; init; }
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public string Ship { get; init; }
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public string Ship_Localised { get; init; }
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public int ScanStage { get; init; }
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public string PilotName { get; init; }
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public string PilotName_Localised { get; init; }
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public string PilotRank { get; init; }
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public float ShieldHealth { get; init; }
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public float HullHealth { get; init; }
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public string Faction { get; init; }
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public string LegalStatus { get; init; }
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public long Bounty { get; init; }
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public string Subsystem { get; init; }
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public string Subsystem_Localised { get; init; }
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public float SubsystemHealth { get; init; }
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public string Power { get; init; }
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public string SquadronID { get; init; }
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}
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}
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7
ObservatoryFramework/Files/Journal/Combat/UnderAttack.cs
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7
ObservatoryFramework/Files/Journal/Combat/UnderAttack.cs
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namespace Observatory.Framework.Files.Journal
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{
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public class UnderAttack : JournalBase
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{
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public string Target { get; init; }
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}
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}
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